| Linda Hunt | ... | Narrator (voice) | |
| Terrence 'T.C.' Carson | ... | Kratos (voice) (as TC Carson) | |
| Carole Ruggier | ... | Athena / Aphrodite (voice) | |
| Steve Blum | ... | Ares (voice) (as Steven Blum) | |
| Susanne Blakeslee | ... | Oracle of Athens / Village Oracle (voice) | |
| Paul Eiding | ... | Gravedigger / Zeus / Greek Soldier (voice) | |
| Christopher Corey Smith | ... | Guardian of Pandora's Box / Undead Soldier / Greek Soldier (voice) (as Christopher Smith) | |
| Keith Ferguson | ... | Boat Captain / Greek Soldier (voice) | |
| Gwendoline Yeo | ... | Wife / Town Square Woman (voice) | |
| Fred Tatasciore | ... | Poseidon / Greek Soldier / Fisherman (voice) | |
| Claudia Black | ... | Artemis (voice) | |
| Nolan North | ... | Hades / Greek Soldier / Fisherman (voice) | |
| Courtenay Taylor | ... | Twins (voice) | |
| Rob Paulsen | ... | Greek Soldier (voice) | |
| rest of cast listed alphabetically: | |||
| Tesshô Genda | ... | Kratos (voice: Japanese version) | |
Writing credits | ||
| Marianne Krawczyk | (written by) & | |
| Alexander Stein | (written by) & | |
| David Jaffe | (written by) & | |
| Keith Fay | (written by) | |
Produced by | |||
| Sandy Abe | .... | coordinating producer | |
| Becky Allen | .... | executive producer | |
| Steve Caterson | .... | cinematics producer: SCEA (as Steve 'Scat' Caterson) | |
| Steve Caterson | .... | producer: in-game cinematics, SCEA (as Steve 'Scat' Caterson) | |
| Kim Jongbo | .... | executive producer: Cinematics | |
| Shannon Studstill | .... | producer | |
| Semin Tho | .... | assistant producer | |
| Whitney Wade | .... | associate producer | |
| You Shin Wan | .... | cinematics producer | |
| Yumi Yang | .... | associate producer | |
| Taka Yasuda | .... | cinematics producer | |
Original Music by | |||
| Michael A. Reagan | (original score music) | ||
Art Direction by | |||
| Steve Caterson | (as Steve 'Scat' Caterson) | ||
| Terry Smith | |||
| Charlie Wen | |||
Art Department | |||
| Henry Cheng | .... | additional artist | |
| Matt Clyne | .... | additional artist | |
| Shannon Denton | .... | storyboard artist | |
| Paul Fedor | .... | high definition matte painter: bonus material | |
| David Jaffe | .... | lead designer | |
| Cecil Hong-sik Kim | .... | concept artist | |
| Peter Kim | .... | additional artist | |
| Martin L. Mercer | .... | storyboard artist | |
| Jeff Morgan | .... | additional artist | |
| Tate Mosesian | .... | additional artist | |
| Mike Nicholson | .... | additional artist | |
| James Polk | .... | additional art support (as James D. Polk) | |
| Adam Pollina | .... | storyboard artist: courtesy of Terry Smith Creations | |
| Quinian Richards | .... | additional designer | |
| Scott Rogers | .... | additional designer | |
| Scott Seeto | .... | concept artist | |
| Aaron Sowd | .... | storyboard artist | |
| Dwayne Turner | .... | storyboard artist: courtesy of Terry Smith Creations | |
| Brad Vancata | .... | storyboard artist | |
| Nonet Vargas | .... | art department assistant | |
| Charlie Wen | .... | concept artist | |
Sound Department | |||
| Brad Aldredge | .... | senior sound designer: SCEA audio production group | |
| Elliot Anders | .... | voiceover recording engineer (uncredited) | |
| Rex Baca | .... | additional sound designer: SCEA audio production group | |
| Douglas Carrigan | .... | voiceover director | |
| Bryan Celano | .... | voiceover recording engineer: voiceover editor | |
| Keythe Farley | .... | voiceover director | |
| Jonathan Hawkins | .... | sound designer | |
| Dutch Hill | .... | voiceover recording engineer: voiceover editor | |
| Michael Edward Johnson | .... | senior sound designer: SCEA audio production group (as Michael Johnson) | |
| Michael Edward Johnson | .... | sound effects designer | |
| Justin Langley | .... | voiceover editor | |
| Jason McDonald | .... | sound designer | |
| Alyson Dee Moore | .... | foley artist | |
| David Murrant | .... | sound design manager: SCEA audio production group | |
| Mark G. Reis | .... | senior sound designer: SCEA audio production group (as Mark Reis) | |
| Chuck Russom | .... | additional sound designer: SCEA audio production group | |
| Chuck Russom | .... | sound mixer | |
| Jacquie Shriver | .... | voiceover coordinator | |
| Amanda Wyatt | .... | voice recording manager | |
| Stephan Zipper | .... | voiceover recording engineer | |
| Phillip A. Kovats | .... | sound designer (uncredited) | |
| Jussi Tegelman | .... | sound effects editor (uncredited) | |
| Lydian Tone | .... | sound designer (uncredited) | |
Visual Effects by | |||
| Sal Arditti | .... | CG lighting and rendering artist lead: bonus material | |
| Marcelo Dos Santos | .... | CG effects artist: bonus material (as Marcello De Santos) | |
| Brian Johnson | .... | cinematic production supervisor | |
| Bill Johnston | .... | CG effects lead: bonus material | |
| Greg Jung | .... | CG supervisor: bonus material | |
| Charles Lee | .... | CG concept artist: bonus material | |
| Janelle Pitchford | .... | CG lead: bonus material | |
Stunts | |||
| Steven Ito | .... | stunt coordinator | |
Animation Department | |||
| Mark Ahlin | .... | environment artist | |
| Maximillian Vaugh Ancar | .... | lead effect artist | |
| Mark Anderson | .... | environment artist | |
| Stig Asmussen | .... | lead environment artist | |
| Jeff Bailey | .... | additional animator | |
| Cory Barlog | .... | lead animator | |
| Dave Blanchette | .... | additional animator | |
| Paul Coda | .... | environment artist | |
| Grace Dotson | .... | additional animator | |
| Colm Duggan | .... | additional animator | |
| Ken Feldman | .... | lead environment artist | |
| Melissa Harrison | .... | additional environment art support | |
| Den Johnson | .... | environment artist | |
| Michael Kiely | .... | additional animator | |
| Paul Lee | .... | animator | |
| Giovanni Luis | .... | animator | |
| Louis Lu | .... | character artist | |
| Parker Matson | .... | additional animator | |
| Dave Matthews | .... | lead character artist | |
| Jonathan Moyes | .... | animator | |
| Gustavo Rasche | .... | lead environment artist | |
| Erik San Juan | .... | character artist | |
| Nicole Stinn | .... | additional animator | |
| Greg Tiernan | .... | additional animator | |
| Nick Vona | .... | animator | |
| Mark West | .... | additional animator | |
| Mehdi Yssef | .... | animator | |
Casting Department | |||
| Rick Bowman | .... | additional voice casting (uncredited) | |
| Ginny McSwain | .... | additional voice casting (uncredited) | |
Music Department | |||
| Clint Bajakian | .... | music supervisor: SCEA audio production group | |
| Clint Bajakian | .... | soundtrack producer | |
| Marcello De Francisci | .... | original score composer | |
| Chuck Doud | .... | music director: SCEA audio production group | |
| Chuck Doud | .... | soundtrack producer | |
| Jared Emerson-Johnson | .... | music editor | |
| Ron Fish | .... | original score composer | |
| Gerard K. Marino | .... | original score composer (as Gerard Marino) | |
| Mary Nappi | .... | music licensing coordinator: SCEA legal & business affairs group | |
| Winifred Phillips | .... | original score composer | |
| Michael A. Reagan | .... | original score composer (as Mike Reagan) | |
| Victor Rodriguez | .... | music supervisor: SCEA audio production group | |
| Victor Rodriguez | .... | soundtrack album producer | |
| James T. Sale | .... | choir arranger | |
| James T. Sale | .... | conductor: choir | |
| Tammy Tsuyuki | .... | music production coordinator: SCEA audio production group | |
| Cris Velasco | .... | original score composer | |
| Winnie Waldron | .... | original score composer | |
Other crew | |||
| Rodger Aladray | .... | quality assurance analyst: SCEA first party quality assurance | |
| Becky Allen | .... | executive producer: Soundelux Design Music Group | |
| Mark Anderson | .... | technical artist | |
| Matt Arrington | .... | game programmer | |
| Allan Becker | .... | director of product development | |
| Ryan Beeson | .... | studio technician: motion capture | |
| Mike Berberich | .... | quality assurance analyst: SCEA first party quality assurance | |
| Michael Blackledge | .... | director: SCEA first party quality assurance | |
| Ryan Bowling | .... | public relations manager: SCEA marketing | |
| Mark Camperell | .... | production assistant | |
| Donald Carothers | .... | game test analyst: SCEA first party quality assurance | |
| Douglas Carrigan | .... | voice director | |
| Ken Chan | .... | product marketing specialist: SCEA marketing | |
| Jason Coker | .... | project coordinator: SCEA first party quality assurance | |
| Robert Craddock | .... | game test analyst: SCEA first party quality assurance | |
| Jennifer Crutchfield | .... | game test analyst: SCEA first party quality assurance | |
| Derek Daniels | .... | game designer: combat system | |
| Magnus Danielsson | .... | game programmer | |
| Christian Davis | .... | applications administrator: quality assurance support | |
| Christine DeNezza | .... | paralegals: SCEA legal & business affairs group | |
| Chris DePuydt | .... | test tool developer: quality assurance support | |
| Ben Diamand | .... | additional programming support | |
| Marcus Dixon | .... | game test analyst: SCEA first party quality assurance | |
| Ron Eagle | .... | senior public relations manager: SCEA marketing | |
| Paul Edwards | .... | game tester | |
| Christer Ericson | .... | lead engine programmer | |
| Keythe Farley | .... | voice director | |
| Paul Flannigan | .... | game test analyst: SCEA first party quality assurance | |
| Vassily Flippov | .... | additional programming support | |
| Richard Foge | .... | game designer: combat system | |
| Benjamin Forrest | .... | training specialist: SCEA first party quality assurance | |
| Brian Fukuji | .... | senior manager: SCEA legal & business affairs group | |
| Henry Galindo | .... | game test analyst: SCEA first party quality assurance | |
| Josh Gambino | .... | game test analyst: SCEA first party quality assurance | |
| Man Giang | .... | game test analyst: SCEA first party quality assurance | |
| Patrick Ginn | .... | asset coordinator | |
| Richard Greenspan | .... | technical artist | |
| Doug Hagstrom | .... | studio technician: motion capture | |
| Justin Hanes | .... | quality assurance analyst: SCEA first party quality assurance | |
| Rob Hargraves | .... | game tester | |
| Matt Harper | .... | technology projects coordinator: quality assurance support | |
| Travis Hefferman | .... | game test analyst: SCEA first party quality assurance | |
| Michael Holloman | .... | game test analyst: SCEA first party quality assurance | |
| Charles Huenergardt | .... | game designer | |
| David Ibarra | .... | tracking technician: motion capture | |
| Eric Ippolito | .... | project management supervisor: SCEA first party quality assurance | |
| David Jaffe | .... | game designer: combat scenarios | |
| Xu Jie | .... | test tools developer: quality assurance support (as Jie Xu) | |
| Ian Jones | .... | game test analyst: SCEA first party quality assurance | |
| Haadi Khatibloo | .... | game test analyst: SCEA first party quality assurance | |
| Ken Kribs | .... | manager: quality assurance support | |
| Ariel Lawrence | .... | production assistant | |
| Kelly Linden | .... | game test engineer: SCEA first party quality assurance (as Kelly Bollinger) | |
| Daniel Lombana | .... | game test analyst: SCEA first party quality assurance (as Dan Lombana) | |
| Vince Loughney | .... | laboratory technician: SCEA first party quality assurance | |
| Randall Lowe | .... | project assistant: SCEA first party quality assurance | |
| Grant Luke | .... | associate product manager: SCEA marketing | |
| Lisa Lunger | .... | director: SCEA legal & business affairs group | |
| Ferdinand Macalos | .... | game test analyst: SCEA first party quality assurance | |
| Ritchard Markelz | .... | senior test manager: SCEA first party quality assurance | |
| Dwayne Mason | .... | director: SCEA art & animation services group | |
| Dennis Miller | .... | game test analyst: SCEA first party quality assurance | |
| Thomas M. Miller IV | .... | game programmer (as Thomas Miller IV) | |
| Rita Mines | .... | project coordinator | |
| Jason Minters | .... | technical artist | |
| Laura Mitchell | .... | game test analyst: SCEA first party quality assurance | |
| Brandon Molale | .... | motion capture actor | |
| Shawn Moore | .... | game test analyst: SCEA first party quality assurance | |
| Neil Moran | .... | quality assurance tester | |
| Ashley A. Morgan | .... | game designer: level design and scripting | |
| Ninalei Morrison | .... | manager: SCEA legal & business affairs group | |
| Tim Moss | .... | lead programmer | |
| Sue Nopar | .... | paralegals: SCEA legal & business affairs group | |
| Elgin Orpillia | .... | quality assurance analyst: SCEA first party quality assurance | |
| Fredo Palacios | .... | game test analyst: SCEA first party quality assurance | |
| Todd Papy | .... | game designer: combat scenarios | |
| Todd Papy | .... | game designer: level design and scripting | |
| Travis Parks | .... | specialist: motion capture | |
| Chip Parsons | .... | tracking technician: motion capture | |
| Mark Ranallo | .... | quality assurance analyst: SCEA first party quality assurance | |
| Brian Rausch | .... | motion capture manager: SCEA art & animation services group | |
| Jeff Reese | .... | senior manager of product marketing: SCEA marketing | |
| Lester Relova | .... | game test analyst: SCEA first party quality assurance (as Les Relova) | |
| Monty Rimorin | .... | game test engineer: SCEA first party quality assurance | |
| P.J. Robinson | .... | game test analyst: SCEA first party quality assurance | |
| Tobin A. Russell | .... | game designer: level design | |
| Percy Sagun | .... | technical supervisor: motion capture | |
| James Scarafone | .... | studio supervisor: motion capture | |
| Dave Schraer | .... | game test analyst: SCEA first party quality assurance | |
| Nick Seastrom | .... | game test analyst: SCEA first party quality assurance | |
| Michael Shinkle | .... | tracking supervisor: motion capture | |
| Kevin Simmons | .... | application manager: quality assurance support | |
| Molly Smith | .... | director of public relations: SCEA marketing | |
| Robert Soper | .... | game programmer | |
| Alexander Stein | .... | technical artist | |
| Colin Stiles | .... | game test analyst: SCEA first party quality assurance | |
| Greg Tiernan | .... | director: in-game cinematics | |
| Mike Veigel | .... | game test manager: SCEA first party quality assurance | |
| Johnny Walker | .... | specialist: motion capture | |
| Phil Wilkins | .... | game programmer | |
| Eric Williams | .... | game designer: combat system | |
| Jim Williams | .... | director: SCEA legal & business affairs group | |
| Jake Wilson | .... | specialist lead: motion capture | |
| Mario Wlechec | .... | game test analyst: SCEA first party quality assurance | |
| Jo Wright | .... | game designer: level design and scripting | |
| Shuhei Yoshida | .... | vice president of product development | |
| Chuck Jeffreys | .... | fight consultant (uncredited) | |
Thanks | |||
| Maya Ayam | .... | thanks (as Maya Rogers) | |
| Jim Bass | .... | special thanks | |
| Charles Boughton | .... | thanks | |
| Jenifer Clucas | .... | thanks | |
| Tim Donley | .... | thanks | |
| Cory Halbloom | .... | thanks | |
| Kaz Hirai | .... | special thanks | |
| Andrew House | .... | special thanks | |
| Barbara House | .... | thanks | |
| Chuck Jeffreys | .... | thanks (as Chuck Jeffries) | |
| Linda Jo | .... | thanks | |
| Gina Luckett | .... | thanks | |
| Dennis Mellon | .... | thanks | |
| Danny Montealegre | .... | thanks | |
| Andrew Moore | .... | thanks | |
| Glenn Nash | .... | special thanks | |
| Frank O'Malley | .... | special thanks | |
| Thomas Oral | .... | thanks | |
| Tanya Page | .... | thanks | |
| Charlene Panguito | .... | thanks | |
| Howard Pattow | .... | thanks | |
| Robert Rabang | .... | thanks | |
| Katja Reitemeyer | .... | thanks | |
| Steve Ross | .... | special thanks | |
| Riley Russell | .... | special thanks | |
| Tomomi Simpson | .... | thanks | |
| Jon Steele | .... | thanks | |
| Jack Tretton | .... | special thanks | |
| Rob Wyatt | .... | thanks | |
| John Allen York | .... | thanks | |
| Shuhei Yoshida | .... | special thanks | |
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| Clash of the Titans | Hercules | Grand Theft Auto IV | The Odyssey | Watchmen |
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| Full cast and crew | Company credits | External reviews |
| IMDb Action section | IMDb USA section | Add this title to MyMovies |
Yes, this game was very fun and well worth the 14.99 I paid for it on sale. The story has Kratos as a man hell bent on revenge. The target for his revenge, Ares the god of war. Ares has his own plans as he is trying to take down Aphrodite, she is using Kratos though to take him down. So you have your double crosses and such. Why is Kratos wanting revenge, well Ares tricked Kratos into killing his own family so there ya go. The combat in this game is very fun, simple to do yet it looks very cool. You do cool combos and nifty looking finisher type moves on various mythical creatures. You span a few levels as you start with a cool ship scene and also an attack on a city, you also have to go through this strange fortress on top of a giants back. My favorite level though is the hades level as it looks really awesome. Speaking of awesome, the graphics here are just that. From the giant Minotaur's, to the super scenery, and to the falling people in the hades level everything here looks exceptional. My only complaint is the rather short play time and the shortage of boss fights which is a shame, because the ones they do have are very fun. So for a fun game that offers a challenge, but does not make you rip your hair out give this game a try. Add to that you even get to see some boobies!!!