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God of War (2005) (VG) More at IMDbPro »


Overview

User Rating:
9.6/10   1,946 votes
MOVIEmeter: ?
Down 6% in popularity this week. See rank & trends on IMDbPro.
Writers:
Marianne Krawczyk (written by) &
Alexander Stein (written by) ...
(more)
Contact:
View company contact information for God of War on IMDbPro.
Release Date:
22 March 2005 (USA) more
Plot:
Driven by revenge, Kratos embarks on an epic journey to bring down Ares, the God of War. | add synopsis
Awards:
2 wins more
User Comments:
A very good action game with a very cool character...Kratos. more

Cast

  (in credits order)
Linda Hunt ... Narrator (voice)

Terrence 'T.C.' Carson ... Kratos (voice) (as TC Carson)

Carole Ruggier ... Athena / Aphrodite (voice)

Steve Blum ... Ares (voice) (as Steven Blum)
Susanne Blakeslee ... Oracle of Athens / Village Oracle (voice)

Paul Eiding ... Gravedigger / Zeus / Greek Soldier (voice)
Christopher Corey Smith ... Guardian of Pandora's Box / Undead Soldier / Greek Soldier (voice) (as Christopher Smith)
Keith Ferguson ... Boat Captain / Greek Soldier (voice)

Gwendoline Yeo ... Wife / Town Square Woman (voice)
Fred Tatasciore ... Poseidon / Greek Soldier / Fisherman (voice)

Claudia Black ... Artemis (voice)

Nolan North ... Hades / Greek Soldier / Fisherman (voice)

Courtenay Taylor ... Twins (voice)
Rob Paulsen ... Greek Soldier (voice)
rest of cast listed alphabetically:
Tesshô Genda ... Kratos (voice: Japanese version)
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Writing credits
Marianne Krawczyk (written by) &
Alexander Stein (written by) &
David Jaffe (written by) &
Keith Fay (written by)

Produced by
Sandy Abe .... coordinating producer
Becky Allen .... executive producer
Steve Caterson .... cinematics producer: SCEA (as Steve 'Scat' Caterson)
Steve Caterson .... producer: in-game cinematics, SCEA (as Steve 'Scat' Caterson)
Kim Jongbo .... executive producer: Cinematics
Shannon Studstill .... producer
Semin Tho .... assistant producer
Whitney Wade .... associate producer
You Shin Wan .... cinematics producer
Yumi Yang .... associate producer
Taka Yasuda .... cinematics producer
 
Original Music by
Michael A. Reagan (original score music)
 
Art Direction by
Steve Caterson  (as Steve 'Scat' Caterson)
Terry Smith 
Charlie Wen 
 
Art Department
Henry Cheng .... additional artist
Matt Clyne .... additional artist
Shannon Denton .... storyboard artist
Paul Fedor .... high definition matte painter: bonus material
David Jaffe .... lead designer
Cecil Hong-sik Kim .... concept artist
Peter Kim .... additional artist
Martin L. Mercer .... storyboard artist
Jeff Morgan .... additional artist
Tate Mosesian .... additional artist
Mike Nicholson .... additional artist
James Polk .... additional art support (as James D. Polk)
Adam Pollina .... storyboard artist: courtesy of Terry Smith Creations
Quinian Richards .... additional designer
Scott Rogers .... additional designer
Scott Seeto .... concept artist
Aaron Sowd .... storyboard artist
Dwayne Turner .... storyboard artist: courtesy of Terry Smith Creations
Brad Vancata .... storyboard artist
Nonet Vargas .... art department assistant
Charlie Wen .... concept artist
 
Sound Department
Brad Aldredge .... senior sound designer: SCEA audio production group
Elliot Anders .... voiceover recording engineer (uncredited)
Rex Baca .... additional sound designer: SCEA audio production group
Douglas Carrigan .... voiceover director
Bryan Celano .... voiceover recording engineer: voiceover editor
Keythe Farley .... voiceover director
Jonathan Hawkins .... sound designer
Dutch Hill .... voiceover recording engineer: voiceover editor
Michael Edward Johnson .... senior sound designer: SCEA audio production group (as Michael Johnson)
Michael Edward Johnson .... sound effects designer
Justin Langley .... voiceover editor
Jason McDonald .... sound designer
Alyson Dee Moore .... foley artist
David Murrant .... sound design manager: SCEA audio production group
Mark G. Reis .... senior sound designer: SCEA audio production group (as Mark Reis)
Chuck Russom .... additional sound designer: SCEA audio production group
Chuck Russom .... sound mixer
Jacquie Shriver .... voiceover coordinator
Amanda Wyatt .... voice recording manager
Stephan Zipper .... voiceover recording engineer
Phillip A. Kovats .... sound designer (uncredited)
Jussi Tegelman .... sound effects editor (uncredited)
Lydian Tone .... sound designer (uncredited)
 
Visual Effects by
Sal Arditti .... CG lighting and rendering artist lead: bonus material
Marcelo Dos Santos .... CG effects artist: bonus material (as Marcello De Santos)
Brian Johnson .... cinematic production supervisor
Bill Johnston .... CG effects lead: bonus material
Greg Jung .... CG supervisor: bonus material
Charles Lee .... CG concept artist: bonus material
Janelle Pitchford .... CG lead: bonus material
 
Stunts
Steven Ito .... stunt coordinator
 
Animation Department
Mark Ahlin .... environment artist
Maximillian Vaugh Ancar .... lead effect artist
Mark Anderson .... environment artist
Stig Asmussen .... lead environment artist
Jeff Bailey .... additional animator
Cory Barlog .... lead animator
Dave Blanchette .... additional animator
Paul Coda .... environment artist
Grace Dotson .... additional animator
Colm Duggan .... additional animator
Ken Feldman .... lead environment artist
Melissa Harrison .... additional environment art support
Den Johnson .... environment artist
Michael Kiely .... additional animator
Paul Lee .... animator
Giovanni Luis .... animator
Louis Lu .... character artist
Parker Matson .... additional animator
Dave Matthews .... lead character artist
Jonathan Moyes .... animator
Gustavo Rasche .... lead environment artist
Erik San Juan .... character artist
Nicole Stinn .... additional animator
Greg Tiernan .... additional animator
Nick Vona .... animator
Mark West .... additional animator
Mehdi Yssef .... animator
 
Casting Department
Rick Bowman .... additional voice casting (uncredited)
Ginny McSwain .... additional voice casting (uncredited)
 
Music Department
Clint Bajakian .... music supervisor: SCEA audio production group
Clint Bajakian .... soundtrack producer
Marcello De Francisci .... original score composer
Chuck Doud .... music director: SCEA audio production group
Chuck Doud .... soundtrack producer
Jared Emerson-Johnson .... music editor
Ron Fish .... original score composer
Gerard K. Marino .... original score composer (as Gerard Marino)
Mary Nappi .... music licensing coordinator: SCEA legal & business affairs group
Winifred Phillips .... original score composer
Michael A. Reagan .... original score composer (as Mike Reagan)
Victor Rodriguez .... music supervisor: SCEA audio production group
Victor Rodriguez .... soundtrack album producer
James T. Sale .... choir arranger
James T. Sale .... conductor: choir
Tammy Tsuyuki .... music production coordinator: SCEA audio production group
Cris Velasco .... original score composer
Winnie Waldron .... original score composer
 
Other crew
Rodger Aladray .... quality assurance analyst: SCEA first party quality assurance
Becky Allen .... executive producer: Soundelux Design Music Group
Mark Anderson .... technical artist
Matt Arrington .... game programmer
Allan Becker .... director of product development
Ryan Beeson .... studio technician: motion capture
Mike Berberich .... quality assurance analyst: SCEA first party quality assurance
Michael Blackledge .... director: SCEA first party quality assurance
Ryan Bowling .... public relations manager: SCEA marketing
Mark Camperell .... production assistant
Donald Carothers .... game test analyst: SCEA first party quality assurance
Douglas Carrigan .... voice director
Ken Chan .... product marketing specialist: SCEA marketing
Jason Coker .... project coordinator: SCEA first party quality assurance
Robert Craddock .... game test analyst: SCEA first party quality assurance
Jennifer Crutchfield .... game test analyst: SCEA first party quality assurance
Derek Daniels .... game designer: combat system
Magnus Danielsson .... game programmer
Christian Davis .... applications administrator: quality assurance support
Christine DeNezza .... paralegals: SCEA legal & business affairs group
Chris DePuydt .... test tool developer: quality assurance support
Ben Diamand .... additional programming support
Marcus Dixon .... game test analyst: SCEA first party quality assurance
Ron Eagle .... senior public relations manager: SCEA marketing
Paul Edwards .... game tester
Christer Ericson .... lead engine programmer
Keythe Farley .... voice director
Paul Flannigan .... game test analyst: SCEA first party quality assurance
Vassily Flippov .... additional programming support
Richard Foge .... game designer: combat system
Benjamin Forrest .... training specialist: SCEA first party quality assurance
Brian Fukuji .... senior manager: SCEA legal & business affairs group
Henry Galindo .... game test analyst: SCEA first party quality assurance
Josh Gambino .... game test analyst: SCEA first party quality assurance
Man Giang .... game test analyst: SCEA first party quality assurance
Patrick Ginn .... asset coordinator
Richard Greenspan .... technical artist
Doug Hagstrom .... studio technician: motion capture
Justin Hanes .... quality assurance analyst: SCEA first party quality assurance
Rob Hargraves .... game tester
Matt Harper .... technology projects coordinator: quality assurance support
Travis Hefferman .... game test analyst: SCEA first party quality assurance
Michael Holloman .... game test analyst: SCEA first party quality assurance
Charles Huenergardt .... game designer
David Ibarra .... tracking technician: motion capture
Eric Ippolito .... project management supervisor: SCEA first party quality assurance
David Jaffe .... game designer: combat scenarios
Xu Jie .... test tools developer: quality assurance support (as Jie Xu)
Ian Jones .... game test analyst: SCEA first party quality assurance
Haadi Khatibloo .... game test analyst: SCEA first party quality assurance
Ken Kribs .... manager: quality assurance support
Ariel Lawrence .... production assistant
Kelly Linden .... game test engineer: SCEA first party quality assurance (as Kelly Bollinger)
Daniel Lombana .... game test analyst: SCEA first party quality assurance (as Dan Lombana)
Vince Loughney .... laboratory technician: SCEA first party quality assurance
Randall Lowe .... project assistant: SCEA first party quality assurance
Grant Luke .... associate product manager: SCEA marketing
Lisa Lunger .... director: SCEA legal & business affairs group
Ferdinand Macalos .... game test analyst: SCEA first party quality assurance
Ritchard Markelz .... senior test manager: SCEA first party quality assurance
Dwayne Mason .... director: SCEA art & animation services group
Dennis Miller .... game test analyst: SCEA first party quality assurance
Thomas M. Miller IV .... game programmer (as Thomas Miller IV)
Rita Mines .... project coordinator
Jason Minters .... technical artist
Laura Mitchell .... game test analyst: SCEA first party quality assurance
Brandon Molale .... motion capture actor
Shawn Moore .... game test analyst: SCEA first party quality assurance
Neil Moran .... quality assurance tester
Ashley A. Morgan .... game designer: level design and scripting
Ninalei Morrison .... manager: SCEA legal & business affairs group
Tim Moss .... lead programmer
Sue Nopar .... paralegals: SCEA legal & business affairs group
Elgin Orpillia .... quality assurance analyst: SCEA first party quality assurance
Fredo Palacios .... game test analyst: SCEA first party quality assurance
Todd Papy .... game designer: combat scenarios
Todd Papy .... game designer: level design and scripting
Travis Parks .... specialist: motion capture
Chip Parsons .... tracking technician: motion capture
Mark Ranallo .... quality assurance analyst: SCEA first party quality assurance
Brian Rausch .... motion capture manager: SCEA art & animation services group
Jeff Reese .... senior manager of product marketing: SCEA marketing
Lester Relova .... game test analyst: SCEA first party quality assurance (as Les Relova)
Monty Rimorin .... game test engineer: SCEA first party quality assurance
P.J. Robinson .... game test analyst: SCEA first party quality assurance
Tobin A. Russell .... game designer: level design
Percy Sagun .... technical supervisor: motion capture
James Scarafone .... studio supervisor: motion capture
Dave Schraer .... game test analyst: SCEA first party quality assurance
Nick Seastrom .... game test analyst: SCEA first party quality assurance
Michael Shinkle .... tracking supervisor: motion capture
Kevin Simmons .... application manager: quality assurance support
Molly Smith .... director of public relations: SCEA marketing
Robert Soper .... game programmer
Alexander Stein .... technical artist
Colin Stiles .... game test analyst: SCEA first party quality assurance
Greg Tiernan .... director: in-game cinematics
Mike Veigel .... game test manager: SCEA first party quality assurance
Johnny Walker .... specialist: motion capture
Phil Wilkins .... game programmer
Eric Williams .... game designer: combat system
Jim Williams .... director: SCEA legal & business affairs group
Jake Wilson .... specialist lead: motion capture
Mario Wlechec .... game test analyst: SCEA first party quality assurance
Jo Wright .... game designer: level design and scripting
Shuhei Yoshida .... vice president of product development
Chuck Jeffreys .... fight consultant (uncredited)
 
Thanks
Maya Ayam .... thanks (as Maya Rogers)
Jim Bass .... special thanks
Charles Boughton .... thanks
Jenifer Clucas .... thanks
Tim Donley .... thanks
Cory Halbloom .... thanks
Kaz Hirai .... special thanks
Andrew House .... special thanks
Barbara House .... thanks
Chuck Jeffreys .... thanks (as Chuck Jeffries)
Linda Jo .... thanks
Gina Luckett .... thanks
Dennis Mellon .... thanks
Danny Montealegre .... thanks
Andrew Moore .... thanks
Glenn Nash .... special thanks
Frank O'Malley .... special thanks
Thomas Oral .... thanks
Tanya Page .... thanks
Charlene Panguito .... thanks
Howard Pattow .... thanks
Robert Rabang .... thanks
Katja Reitemeyer .... thanks
Steve Ross .... special thanks
Riley Russell .... special thanks
Tomomi Simpson .... thanks
Jon Steele .... thanks
Jack Tretton .... special thanks
Rob Wyatt .... thanks
John Allen York .... thanks
Shuhei Yoshida .... special thanks
 

Production CompaniesDistributorsOther Companies
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Additional Details

Country:
USA
Language:
English | Japanese
Color:
Color
Sound Mix:
Dolby

Fun Stuff

Trivia:
The Gorgons were originally designed with feet, but it was found to be impossible to animate all the portions of a Gorgon at once on the PS2 and the feet were cut. more
Goofs:
Continuity: In the beginning level cutscene when Kratos opens the captain's door, his skin color is normal and not the pale white it is supposed to be. more
Quotes:
Kratos: [opening lines] The Gods of Olympus have abandoned me, now there is no hope!
Narrator: And Kratos cast himself from the highest mountain in all of Greece. After ten years of suffering, ten years of endless nightmares, it would finally come to an end, death, would be his escape from madness. But it had not always been this way, Kratos had once been a champion of the Gods...
more
Movie Connections:
Referenced in Sydney White (2007) more

FAQ

This FAQ is empty. Add the first question.
A very good action game with a very cool character...Kratos., 26 November 2008
9/10
Author: Aaron1375 from Alabama

Yes, this game was very fun and well worth the 14.99 I paid for it on sale. The story has Kratos as a man hell bent on revenge. The target for his revenge, Ares the god of war. Ares has his own plans as he is trying to take down Aphrodite, she is using Kratos though to take him down. So you have your double crosses and such. Why is Kratos wanting revenge, well Ares tricked Kratos into killing his own family so there ya go. The combat in this game is very fun, simple to do yet it looks very cool. You do cool combos and nifty looking finisher type moves on various mythical creatures. You span a few levels as you start with a cool ship scene and also an attack on a city, you also have to go through this strange fortress on top of a giants back. My favorite level though is the hades level as it looks really awesome. Speaking of awesome, the graphics here are just that. From the giant Minotaur's, to the super scenery, and to the falling people in the hades level everything here looks exceptional. My only complaint is the rather short play time and the shortage of boss fights which is a shame, because the ones they do have are very fun. So for a fun game that offers a challenge, but does not make you rip your hair out give this game a try. Add to that you even get to see some boobies!!!

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