|
| Malcolm Aitchison | .... | technical support team lead |
| Matt Aitken | .... | visual effects supervisor: Weta Digital |
| Belinda Allen | .... | visual effects artist: shaders and textures, Weta Digital |
| Jon Allitt | .... | Massive supervisor: Weta Digital |
| Malcolm Angell | .... | camera lead: Weta Digital |
| Christine Arboit | .... | creature technical director |
| Dan Ashton | .... | scanning and recording technician: Weta Digital |
| Mia Askew | .... | visual effects artist: shaders and textures, Weta Digital |
| Sindharmawan Bachtiar | .... | systems coder |
| Michael Bain | .... | camera technical director: Weta Digital (as Mike Bain) |
| Ned Barraud | .... | visual effects artist: shaders and textures, Weta Digital |
| Daniel Barrett | .... | animator: Weta Digital |
| Peter Baustaedter | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Kelly Bechtle-Woods | .... | lighting technical director |
| Lyse Beck | .... | lead compositor: Weta Digital |
| Adrian Bell | .... | lighting/effects technical director |
| Paula Bell | .... | lead digital rotoscope and paint artist: Weta Digital |
| John-Michael Bills | .... | rotoscope and paint artist: Weta Digital (as J Bills) |
| Nick Booth | .... | scanning and recording supervisor: Weta Digital |
| Fernando Borges-Pacheco | .... | visual effects artist: creatures, Weta Digital |
| Adam Bradley | .... | roto/paint artist: Weta Digital |
| Lee Bramwell | .... | camera supervisor: Weta Digital |
| Kristie Breslin | .... | pre-production coordinator: Weta Digital (as Kristie Breslin Husson) |
| Matthew Bullock | .... | modeler: Weta Digital (as Matt Bullock) |
| Joerg W. Bungert | .... | digital colourist: Weta Digital |
| Chris Burness | .... | modeler: Weta Digital |
| Alex Burt | .... | animator: Weta Digital |
| Julian R. Butler | .... | lead character setup: creatures, Weta Digital (as Julian Butler) |
| Darren Byford | .... | lighting technical director |
| Sonia Calvert | .... | lead compositor: Weta Digital |
| Cedric Canlas | .... | modeler: Weta Digital |
| Lars Cawley | .... | visual effects artist: PRPVFX |
| Clifford Chan | .... | visual effects artist: PRPVFX |
| Tim Cheng | .... | rotoscope and paint artist: Weta Digital |
| Evan Christie | .... | rotoscope and paint artist: Weta Digital |
| Glen Christie | .... | visual effects artist: creatures, Weta Digital |
| Peter Connelly | .... | compositor |
| Rob Conn | .... | lead lighting and effects artist: Weta Digital |
| Shane Cooper | .... | visual effects software engineer |
| Jessica Cowley | .... | digital effects artist |
| Jim Croasdale | .... | senior digital rotoscope and paint artist: Weta Digital |
| Steve Cronin | .... | compositing lead |
| Francisco DeLaTorre | .... | visual effects artist: shaders and textures, Weta Digital (as Francisco Delatorre) |
| Graeme Demmocks | .... | lighting and effects artist: Weta Digital |
| Marco Di Lucca | .... | modeler: Weta Digital |
| Brett Dix | .... | digital compositor |
| Stephen Donoghue | .... | visual effects artist: PRPVFX |
| Rebecca Downes | .... | visual effects digital producer |
| Simeon Duncombe | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Shawn Dunn | .... | animation technical supervisor: Weta Digital |
| Frank Dürschinger | .... | lead lighting and effects artist: Weta Digital (as Frank Duerschinger) |
| William J. Earl | .... | modeler: Weta Digital (as William Earl) |
| Erich Eder | .... | digital compositor |
| Samuel Edwards | .... | render wrangler |
| Paul Everitt | .... | rotoscope and paint artist: Weta Digital |
| Christine Feistl | .... | lead rotoscope and paint artist: Weta Digital |
| Florian Fernandez | .... | lead modeler: Weta Digital |
| Fiona Foster | .... | pre-production manager |
| Richard Frances-Moore | .... | animation lead |
| Brian Freisinger | .... | lead modeler: Weta Digital |
| Nick Gabchenko | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Nicholas Gaul | .... | modeler: Weta Digital |
| Abigail Gee | .... | visual effects artist: PRPVFX |
| Mark Gee | .... | 3D sequence supervisor: Weta Digital |
| Chris George | .... | lead lighting and effects artist: Weta Digital |
| Kenneth Gimpelson | .... | lighting and effects artist: Weta Digital (as Ken Gimpelson) |
| Peter Godden | .... | camera technical director: Weta Digital |
| David 'Rudy' Grossman | .... | lead lighting and effects artist: Weta Digital (as Rudy Grossman) |
| Geoff Hadfield | .... | digital compositor |
| Ben Hall | .... | systems administrator: Weta Digital |
| David Hampton | .... | scanning and recording technician: Weta Digital |
| Ed Hawkins | .... | lead compositor: Weta Digital (as Edward Hawkins) |
| Quentin Hema | .... | digital paint and roto supervisor |
| Matt Holland | .... | lead compositor: Weta Digital |
| John Homer | .... | visual effects artist: creatures, Weta Digital |
| Richard Hopkins | .... | camera effects artist: Weta Digital |
| Sandy Houston | .... | roto and paint co-supervisor |
| Victor Huang | .... | animator: Weta Digital |
| James Jacobs | .... | creature technical director: Weta Digital |
| Mel James | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Paul Jenness | .... | modeler: Weta Digital |
| Mia Jewett | .... | modeler: Weta Digital |
| Lars Johansson | .... | visual effects artist: creatures, Weta Digital |
| Danny Jones | .... | roto/paint artist |
| Danny Jones | .... | rotoscope and paint artist: Weta Digital |
| Simon Jung | .... | compositing lead |
| Patrick Kalyn | .... | animator: Weta Digital |
| Miae Kang | .... | lead lighting and effects artist: Weta Digital |
| Stephen Karl | .... | visual effects artist: PRPVFX |
| Bill Kent | .... | visual effects supervisor |
| Lonnie Kraatz | .... | visual effects artist: creatures, Weta Digital |
| Alex Kramer | .... | visual effects on-set surveyor: Weta Digital |
| Lars Kramer | .... | camera effects artist: Weta Digital |
| Laure Lacroix | .... | lead compositor: Weta Digital |
| Andrew Lambert | .... | wrangler |
| Michael Lanzensberger | .... | digital film compositor: Weta Digital |
| Kim Lavery | .... | visual effects line producer |
| Jason Lazaroff | .... | lead lighting and effects artist: Weta Digital |
| Jacob Leaf | .... | visual effects artist: PRPVFX |
| Dan Lemmon | .... | digital effects supervisor |
| Ruth-Anne Loveridge | .... | modeler: Weta Digital |
| Robyn Luckham | .... | senior animator |
| Steve McGillen | .... | digital compositor |
| Merrin McLeod | .... | visual effects artist: PRPVFX |
| Matthias Menz | .... | lead lighting and effects artist: Weta Digital |
| Andrea Merlo | .... | senior lead visual effects artist: creatures, Weta Digital |
| Simon Millanta | .... | camera effects artist: Weta Digital |
| Seth F. Miller | .... | digital rotoscope and paint artist: Weta Digital (as Seth Miller) |
| Kaori Miyazawa | .... | modeler: Weta Digital |
| Giles Molloy | .... | visual effects artist: PRPVFX |
| James Moore | .... | modeler: Weta Digital |
| Eileen Moran | .... | visual effects producer: Weta Digital |
| Ben Morgan | .... | compositor: Weta Digital |
| Pamela Morrow | .... | visual effects artist: PRPVFX |
| Chris Moss | .... | visual effects |
| Nicky Muir | .... | visual effects coordinator |
| Arwen Munro | .... | visual effects coordinator |
| Wolfgang Niedermeier | .... | senior camera technical director |
| Stephen Nixon | .... | visual effects production coordinator: Weta Digital |
| Keven Norris | .... | visual effects artist: shaders and textures, Weta Digital |
| Jane O'Callaghan | .... | lead lighting and effects artist: Weta Digital |
| James Ogle | .... | lead modeler: Weta Digital |
| George Oliver | .... | rotoscope and paint artist: Weta Digital |
| David Owen | .... | rotoscope and paint artist: Weta Digital |
| Michael Pangrazio | .... | visual effects art director: Weta Digital |
| Helen Paul | .... | compositor: Weta Digital |
| Dana Peters | .... | creatures supervisor |
| Carol Petrie | .... | visual effects artist: PRPVFX |
| Emrys Plaisted | .... | rotoscope and paint artist: Weta Digital |
| George Port | .... | visual effects supervisor: PRPVFX |
| Niklas Preston | .... | modeler: Weta Digital |
| Lucas Putnam | .... | visual effects editor |
| Pascal Raimbault | .... | lead modeler: Weta Digital |
| Troy Ramsey | .... | lead rotoscope and paint artist: Weta Digital |
| Dane Rapaport | .... | digital effects artist |
| Paul Redican | .... | digital compositor |
| Raine Reen | .... | visual effects artist: shaders and textures, Weta Digital |
| Stephan Remstedt | .... | camera lead: Weta Digital |
| Marco Revelant | .... | models supervisor: Weta Digital |
| Eric Reynolds | .... | animation supervisor |
| Mark Richardson | .... | digital compositor: Weta Digital |
| George Ritchie | .... | visual effects artist: PRPVFX |
| Anne Ritter | .... | visual effects artist: shaders and textures, Weta Digital |
| Bill Ryder | .... | system engineer |
| Jennifer Lee Scheer | .... | lead rotoscope and paint artist: Weta Digital (as Jennifer Scheer) |
| Caterina Schiffers | .... | digital compositor: Weta Digital |
| Hamish Schumacher | .... | compositor: Weta Digital LTD |
| Jens Schwarz | .... | creature technical director |
| Abigail Scollay | .... | digital compositor |
| Brad Selkirk | .... | lead rotoscope and paint artist: Weta Digital |
| Adam Shand | .... | digital operations manager: weta digital |
| Teresa Shand | .... | visual effects coordinator |
| Glen Sharah | .... | visual effects artist: shaders and textures, Weta Digital |
| Roger Shortt | .... | 3d lead: Weta Digital |
| Martin Simcock | .... | compositor: Weta Digital |
| Gershom Sissing | .... | modeler: Weta Digital |
| Jed Soane | .... | software developer: Weta Digital |
| John Sore | .... | senior animator |
| Justin Steel | .... | modeler: Weta Digital |
| Albrecht Steinmetz | .... | senior camera technical director: Weta Digital |
| Mike Stevens | .... | animation lead: Weta Digital |
| Petra Stueben | .... | rotoscope/paint lead |
| Roxanne Sutherland-Valentine | .... | rotoscope and paint artist: Weta Digital |
| Peter Syomka | .... | modeler: Weta Digital |
| Gaku Tada | .... | lead lighting and effects artist: Weta Digital |
| Charles Tait | .... | compositing supervisor |
| Mark Tait | .... | lead lighting and effects artist: Weta Digital |
| Chu Tang | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Eric Tang | .... | lead creature technical director: Weta Digital |
| Taisuke Tanimura | .... | animation technical director |
| Jon Thorsen | .... | visual effects artist: PRPVFX |
| Geoff Tobin | .... | Massive lead: Weta Digital |
| Denis Trutanic | .... | camera technical director: Weta Digital |
| Kara Vandeleur | .... | visual effects artist: shaders and textures, Weta Digital (as Kara Vendeleur) |
| James Van Der Reyden | .... | motion capture |
| Phil Van Der Reyden | .... | rotoscope and paint artist: Weta Digital |
| Jenny Vial | .... | visual effects coordinator |
| Marco Vidaurre | .... | visual effects artist: creatures, Weta Digital |
| Don Waller | .... | senior animator |
| Tamara Watts Kent | .... | visual effects consultant |
| Matt Welford | .... | head of compositing department: Weta Digital |
| Christian Wieser | .... | digital compositor: Weta Digital |
| Pania Williams | .... | visual effects artist: PRPVFX |
| Pete Williams | .... | digital imaging manager: Weta Digital |
| Kristin Wright | .... | visual effects artist: PRPVFX |
| Kwan Wayne Yu Yee | .... | technical support |
| Dennis Yoo | .... | animation lead: Weta Digital |
| Jade Mansueto | .... | software developer (uncredited) |
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