| Photos (see all 1 | slideshow) |
Katie Ellwood (writer)
Brendan McNamara (writer)
21 January 2003 (USA) more
The kidnapping of Mark Hammond's son leads him on a journey through London as he does jobs from the kidnapper, Charlie Jolson, criminal empire. Meanwhile, DC Frank Carter searches through the empire for answers. | add synopsis
Not so much a game as much as it is an "interactive movie" and on that level, it works. more (14 total)
| Don Kembry | ... | Mark Hammond (voice) | |
| Richard Hards | ... | Charlie Jolson (voice) (as Ricky Hards) | |
| Joe Rice | ... | DC Frank Carter (voice) | |
| Anna Edwards | ... | Yasmin (voice) | |
| Michael Preston | ... | Harry 'The Hat' (voice) | |
| Dave Golds | ... | Jake Jolson (voice) | |
| Paul Burfoot | ... | Eyebrows (voice) | |
| Mick Oliver | ... | DCI Clive McCormack (voice) | |
| Jim Darrah | ... | Grievous (voice) | |
| Elwin 'Chopper' David | ... | Jamahl (voice) | |
| Russell Levy | ... | Nick Collins (voice) | |
| Paul Swaby | ... | Liam (voice) | |
| Vic Robinson | ... | DI Joe Fielding (voice) | |
| Wai Tsang | ... | Bobby Lee (voice) | |
| Chee Kin Chan | ... | Fu Shan Chu (voice) | |
| Chun Wah Kong | ... | Kum Dong (voice) | |
| Wai Yuen | ... | Johnny Chai (voice) | |
| Jason Parker | ... | Big Walter (voice) | |
| Symond Lawes | ... | Sparky (voice) | |
| Colin Robinson | ... | Winston (voice) | |
| Marvin Eastman | ... | Tyler (voice) | |
| Winston Thomas | ... | Jerome (voice) | |
| Katie Ellwood | ... | Suzie Hammond (voice) | |
| David Ramsbottom | ... | Detective Constable Harris (voice) | |
| Ben Brudenell | ... | Detective Constable Ryan (voice) | |
| Robert Jones | ... | Reggie (voice) | |
| Brendan McNamara | ... | Republic Bartender (voice) | |
| Joe Barnes | ... | Alex Hammond (voice) | |
| Ross Mackin | ... | Bethnal Green Crew (voice) | |
| Paul Webb | ... | Bethnal Green Crew (voice) | |
| Amanda Dawkins | ... | Layla (voice) | |
| Alfie Chan | ... | Triad (voice) | |
| Keta Parker | ... | Yardie Gunman (voice) | |
| Chris McKay | ... | Yardie Gunman (voice) | |
| Trace Fuller | ... | Yardie Gunman (voice) | |
| Stevie Wren | ... | Bouncer (voice) | |
| Kevin McSherry | ... | Telephone Repairman (voice) | |
| Martin Stobbard | ... | Police Radio (voice) | |
| Simon Wood | ... | Police Radio (voice) | |
| Jerry Shaw | ... | Police Radio (voice) | |
| Rebecca Rice | ... | Police Radio (voice) | |
| Tanya Clarke | ... | Police Radio (voice) | |
| Orlando Khota | ... | Soho Crew (voice) | |
| Gary Taylor | ... | Soho Crew (voice) | |
| Louise Almeida | ... | Lapdancer (voice) | |
| Laura Chen | ... | Lapdancer (voice) | |
| Erin Ryan | ... | Prostitute (voice) | |
| Alistair Lindsay | ... | Beat Policeman (voice) | |
| Liz Hill | ... | Beat Policewoman (voice) | |
| Vicky Lord | ... | SO19 Officer (voice) | |
| Karla Sutherland | ... | Policewoman (voice) | |
| Denise McCallum | ... | Yardie Girl (voice) | |
| Paul Cutting | ... | Touch of Class Bartender (voice) | |
| Patrick Borg | ... | Van Driver (voice) | |
| Piluca Martin | ... | Bystander (voice) | |
| Ron Festejo | ... | Pedestrian (voice) | |
| Dominic Robilliard | ... | Pedestrian (voice) | |
| Miki Grahame | ... | Pedestrian (voice) | |
| Shawn Layden | ... | Pedestrian (voice) | |
| Ben Harvey | ... | Pedestrian (voice) | |
| rest of cast listed alphabetically: | |||
| Jon M. Gibson | ... | Pedestrian | |
| Philip Hayden | ... | Police Chief | |
Directed by | |||
| Brendan McNamara | |||
Writing credits(in alphabetical order) | ||
| Katie Ellwood | writer | |
| Brendan McNamara | writer | |
Produced by | |||
| Kenneth Chan | .... | assistant producer | |
| Katie Ellwood | .... | assistant producer | |
| Darren Yager | .... | producer | |
Original Music by | |||
| Andrew Hale | |||
Production Design by | |||
| Simon Wood | |||
Art Direction by | |||
| Sam Coates | |||
Makeup Department | |||
| Melanie Gibson | .... | makeup artist | |
Art Department | |||
| Ben Brudenell | .... | 3D artist | |
| Chee Kin Chan | .... | 3D artist | |
| Ben Durrant | .... | 3D artist | |
| Julian Gibson | .... | 3D artist | |
| Susie Green | .... | 3D artist | |
| Ben Harvey | .... | 3D artist | |
| Elaine McSherry | .... | 3D artist | |
| David Ramsbottom | .... | 3D artist | |
| Damon Rayner | .... | 3D artist | |
| Mike Rouse | .... | 3D artist | |
| Ian Wood | .... | 3D artist | |
| Wai Yuen | .... | 3D artist | |
Visual Effects by | |||
| Dalia Al-Husseini | .... | 3D artist | |
Stunts | |||
| Richard Dwyer | .... | stunts | |
| Rodrigo Gonclaves | .... | stunts | |
Camera and Electrical Department | |||
| Claire Nightingale | .... | camera operator | |
Animation Department | |||
| Tamsin Aston | .... | animator | |
| Stephen Blair | .... | animator | |
| Lloyd Burr | .... | animator | |
| Steph Hoddy | .... | animator | |
| Gavin Moore | .... | animator | |
| Francis O'Brien | .... | animator | |
| Matthew Rennie | .... | animator | |
| Tara Saunders | .... | animator | |
| Dave Smith | .... | animator | |
Music Department | |||
| Johnnie Blackbourn | .... | music consultant | |
| Shawn Lee | .... | musician | |
| Andy Ross | .... | musician | |
Other crew | |||
| Stuart Ashley | .... | programmer | |
| Laurent Benadiba | .... | programmer | |
| Jim Bulmer | .... | programmer | |
| William Burdon | .... | director of programming | |
| Alex Carlyle | .... | game designer | |
| Andrew Frost | .... | programmer | |
| Trevor Hermes | .... | police consultant | |
| Naresh Hirani | .... | director of programming | |
| Gary Knox | .... | police consultant | |
| Chun Wah Kong | .... | game designer | |
| Archie Lawes | .... | voice-over | |
| Gaelle Leysour | .... | localisation coordinator | |
| James Payne | .... | programmer | |
| Duncan Robson | .... | motion capture: Artem Digital Ltd. | |
| Darren Shaw | .... | police consultant (as P.C. Darren Shaw) | |
| Martin Stobbert | .... | police consultant (as PC Martin Stobbert) | |
| Vanessa Wood | .... | location manager | |
| Arthur Yarwood | .... | programmer | |
Getaway 1 (International: English title) (informal title)
more
Australia:MA | Ireland:18 | UK:18 | USA:M
28 Square miles of London were digitally recreated. Boroughs included are: Marylebone, Chelsea, Mayfair, Islington, Paddington, Bethnal Green, Southwark, Whitechapel, Knightsbridge, Soho, Hoxton, Shoreditch, Brompton, Westminster, Lambeth, Vauxhall and The City. more
Continuity: In the beginning of the game, when Suz and Alex are walking down after leaving the building, Alex is holding Suz's right hand. But, in the next shot, when Yasmin approaches the two, Alex is holding Suz's left hand. more
DCI McCormack:
What the hell do you think you were doing?
DC Frank Carter:
I was trying...
DCI McCormack:
Don't answer that. I'm not finished. Why didn't you call for backup.
DC Frank Carter:
I was responding to...
DCI McCormack:
Shut it! Who asked you? It's all over for you.
more
Referenced in Grand Theft Auto: Vice City (2002) (VG) more
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| Full cast and crew | Company credits | External reviews |
| IMDb Action section | IMDb UK section | Add this title to MyMovies |
"The Getaway" is not a video game version of the Sam Peckinpah heist flick or even of the Walter Hill remake. It's a British gangster movie in the vein of Guy Ritchie's "Lock, Stock and Two Smoking Barrels". Or is it a video game? It certainly seems like a movie, but it's not.
For years, game developers have been wanting to create a so-called "interactive movie". A product with the look and feel of a motion picture, but one where the viewer is totally in control of. For the most part, they've failed miserably, as is the case of the horrible FMV titles from the Sega CD days.
However, most recently, programmers have come close to such a thing, just play "Max Payne" and you'll realize how much game makers have evolved the concept. Still, I've never played one such as "The Getaway", a gritty, in-your-face gangster opus with characters that use the "F" word so many times that you would think Quentin Tarantino had something to with the script.
In fact, like Tarantino's "Pulp Fiction", the story of "The Getaway" is structured in a very nonlinear way. The two central characters, an ex-gangster who's been pulled back into the "life" and a rogue cop share the spotlight in telling the tale from their own different perspective.
It's us, the players, who could use some help controlling these characters in putting them to good use. As great as the "movie" is, it's the game's controls that need to be polished. Moving these two characters around is, for the most part, a chore. In the name of "realism", the makers have decided to get rid of the usual standard for video games.
There are no health bars (you look tired as you get shot), no maps of the city (London) you constantly drive in or even direction indicators (you have to rely on your turn signals). This is a bold move on part of the makers, because we gamers love games because of the very reason that they get us away from realism. We don't really care for realism in video games. At least the way it's played out in this product. It makes for a very frustrating game expierence.
The reason the "Grand Theft Auto" games are so fun and addicting is the way it constantly relys on a "virtual" world. "The Getaway" is the opposite, I know most players will look at this as a "Grand Theft Auto" ripoff, but it's far from the truth. "GTA" is a parody of recent American gangster pictures, "The Getaway" is a dark, unnerving action game that isn't comical in any way. Its a step in the right direction in bringing the "interactive movie" to life. In that way, it works, but there still is room for improvement.
I'd give it *** out of **** (Good)