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Technically, the main character is not supposed to have a name. He is a silent protagonist, a common feature in video games, meaning to give off the impression that the player is, in essence, the actual main character. However, as the series expanded and the Grand Theft Auto universe grew with other main characters with names and personalities, Rockstar revealed at the end of Grand Theft Auto: San Andreas that the silent protagonist was named Claude.

October 2001, the same year and month it was released.

Who is Darkel?

Darkel was a character removed from the game shortly before its release. He was supposed to give the main character missions involving random acts of carnage against random people. Darkel was still included in the game's manual and his character texture still included in the game's data files.

Park an ambulance on either sidewalk inside the Portland tunnel, near the blue barrier. Jump on top of the ambulance, then jump toward the center of the tunnel when you are partway through...you should fall *up* onto the tunnel, where you can just sprint/jump over the barrier. Jumping/falling off the tunnel will result in a loss of 5pts. health or armor...but allows you to visit Staunton Island early in the game without using cheat codes.

NOTE: Only 1 barrier exists, so the tunnel to Shoreside Vale/Wichita Gardens is not blocked until the Callahan Bridge is repaired.

Absolutely nothing. 100% completion awards were introduced in subsequent games.

No, there is no penalty for using cheat codes.

All four of the telephone employer Marty Chonks' missions must be completed before you finish "Last Requests" for Salvatore. They will not be available after the Callahan bridge is repaired.

The casino owner Kenji's missions must be completed before you complete the second Donald Love mission "Waka-Gashira Wipeout". Kenji is killed in that mission, which would result in any remaining casino missions now being unavailable.

The first mission given by telephone employer D-Ice "Uzi Money" may be uncompletable due to the "purple nines" glitch (see description).

This glitch is introduced by choosing "Start New Game" when a completed game is already present/had been present on your PS2 memory card's save block. The glitch prevents purple jacket-wearing gang members from spawning...and the first D-Ice mission "Uzi Money" will be uncompletable. The glitch is irreversable should you experience it...and affects the entire memory card save block.

NOTE: When creating a new PS2 save block, play the first mission through and store it on one of the save slots. Reloading this save slot instead of starting a new game will prevent the glitch from appearing.

The button cheat code that changes your character's appearance (skin) allows you to appear as "Marty Chonks". Pedestrian gang members will not randomly attack you while you are using that skin.

Yes. There is one very minor, and cosmetic, change to the Double Pack version. In most instances the word "Uzi" has been replaced by "Uz-I". This is most notable with the mission title "Uz-I Money" (given by D-Ice). Other than the "Uz-I" change, all three versions of the game (Original, Greatest Hits, and Double Pack) are exactly the same.

These are the games in order by their release date:

Grand Theft Auto - (PC - Oct. 1997, PlayStation - May 1998, Gameboy Color - 1999)

Grand Theft Auto: London, 1969 - (PlayStation - April 29, 1999, PC - May 25, 1999)

Grand Theft Auto: London, 1961 - (PC, Dec. 31, 1999)

Grand Theft Auto 2 - (PlayStation - October 22, 1999, PC - October 27, 1999, Dreamcast - May 2, 2000, Gameboy Color - December 25, 2000)

Grand Theft Auto 3 - (PlayStation 2 - October 22, 2001, PC - May 21, 2002, XBOX - October 31, 2003,

Grand Theft Auto: Vice City - (PlayStation 2 - October 29, 2002, PC - May 13, 2003, XBOX - October 31, 2003,

Grand Theft Auto: San Andreas - (PlayStation 2 - October 25, 2004, XBOX - June 6, 2005, PC - June 06, 2005, XBOX 360 - October 20, 2008

Grand Theft Auto (Game Boy Advance) - (Gameboy Advance - October 25, 2004)

Grand Theft Auto: Liberty City Stories - (PSP - October 24, 2005, PlayStation 2 - June 06, 2006)

Grand Theft Auto: Vice City Stories - (PSP - October 30, 2006, PlayStation 2 - March 05, 2007)

Grand Theft Auto 4 - (PlayStation 3 & XBOX 360 - April 29, 2008, PC - December 02, 2008)

Grand Theft Auto IV: The Lost and Damned - (XBOX 360 - February 17, 2009)

Grand Theft Auto: The Ballad of Gay Tony - (XBOX 360 - October 29, 2009)

Grand Theft Auto: Chinatown Wars - (PSP - October 20, 2009, Nintendo DS - March 17, 2009, iPhone - TBA

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compilations

Grand Theft Auto: Episodes From Liberty City - (XBOX 360 - October 29, 2009)

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These are the games listed chronologically:

1961 - GTA: London, 1961

1969 - GTA: London, 1969

1984 - GTA: Vice City Stories

1986 - GTA: Vice City

1992 - GTA: San Andreas

1997 - Grand Theft Auto

1998 - GTA: Liberty City Stories

2000 - GTA: Advance

2001 - Grand Theft Auto III

2008 - Grand Theft Auto IV (The Lost and Damned, The Ballad of Gay Tony)

2009 - GTA Chinatown Wars

2013 - Grand Theft Auto 2

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