| Scott Maslen | ... | Claude Speed | |
| Jill Tasker | ... | (voice) | |
| Gary Penn | ... | (voice) | |
| rest of cast listed alphabetically: | |||
| Melina Bruin | ... | (voice) | |
| Nick Conroy | ... | Redneck Gang leader | |
| Ian Fulton | ... | (voice) | |
| Bruce Kronenberg | ... | (voice) | |
| Lynn Lambert | ... | (voice) | |
| Fred Newman | ... | (voice) | |
Directed by | |||
| Alex De Rakoff | |||
| Jamie King | (movie sequence) | ||
Writing credits(in alphabetical order) | ||
| Dan Houser | writer | |
| Michael Keillor | writer | |
Produced by | |||
| Gary Foreman | .... | technical producer (as Gary J. Foreman) | |
| Scott Hornbacher | .... | line producer | |
| Sam Houser | .... | executive producer | |
| David Jones | .... | executive producer | |
| Jamie King | .... | producer | |
| Colin MacDonald | .... | producer | |
| Tina Schofield-Nicholson | .... | producer | |
| Wayne Smithson | .... | technical producer | |
Original Music by | |||
| Colin Anderson | |||
| Bert Reid | |||
| Stuart Ross | |||
| Paul Scargill | |||
Cinematography by | |||
| Robert Benavides | |||
| Rob Benevides | (director of photography) | ||
Film Editing by | |||
| Joshua Schwarz | |||
Casting by | |||
| Judy Henderson | |||
Production Design by | |||
| Michael Krantz | |||
Art Direction by | |||
| Jeremy Blake | |||
Costume Design by | |||
| Sophie Carbonell | |||
Production Management | |||
| Rob Benevides | .... | production director | |
| Sam Houser | .... | production lead | |
Second Unit Director or Assistant Director | |||
| Darin Berlin | .... | second assistant director | |
| Nick Conroy | .... | first assistant director | |
Art Department | |||
| Stephen Banks | .... | designer | |
| Jeremy Blake | .... | front end designer | |
| Martin Good | .... | artist | |
| Neil Landstrumm | .... | designer: front end animation | |
| Ian McQue | .... | lead artist | |
| William Mills | .... | designer | |
| Andrew Strachan | .... | artist | |
| Billy Thomson | .... | designer | |
| Alisdair Wood | .... | artist | |
| Bentley Wood | .... | assistant art director | |
Sound Department | |||
| Colin Anderson | .... | audio manager | |
| Colin Anderson | .... | sound effects | |
| Craig Conner | .... | sound producer | |
| Adrian Hirst | .... | audio programmer | |
| Fiona Robertson | .... | additional sound effects | |
| Paul Scargill | .... | audio programmer | |
| Raymond Usher | .... | audio programmer | |
| Allan Walker | .... | sound effects | |
| Allan Walker | .... | sound mixer: movie | |
| Allan Walker | .... | sound | |
Camera and Electrical Department | |||
| Lenny Bass | .... | gaffer | |
| Samson Chan | .... | assistant camera | |
| Clifford Charles | .... | electrician | |
| Melissa Cohen | .... | assistant camera | |
| Michael Koepre | .... | grip | |
| Kamisi Norwood | .... | electrician | |
| Mike Reyes | .... | key grip | |
| Christian Franz Staab | .... | grip | |
| William Steward | .... | electrician | |
| Larry Troesken | .... | grip | |
Music Department | |||
| Terry Donovan | .... | music editor | |
| Michael Keillor | .... | musical director | |
Other crew | |||
| Emel Akiah | .... | development team | |
| Craig Arbuthnott | .... | quality assurance supervisor | |
| Pete Armstrong | .... | game tester (as Peter Armstrong) | |
| Richard Arrowsmith | .... | additional tester | |
| Sam Attenborough | .... | additional tester | |
| Brian Baird | .... | programmer | |
| Jeronimo Barrera | .... | production team | |
| Tim Bates | .... | game tester (as Timothy Bates) | |
| Martin Berridge | .... | additional tester | |
| Greg Bick | .... | programming support | |
| Eric Booker | .... | additional tester | |
| Andy Brownbill | .... | programming support | |
| Kit Brown | .... | game tester | |
| Thomas Lee Brown | .... | game tester | |
| Lee Campbell | .... | test supervisor | |
| Lorne Campbell | .... | game designer: bonus level | |
| Jim Collins | .... | game tester | |
| Nigel Conroy | .... | development team | |
| James Cree | .... | game tester | |
| Michael Dailly | .... | additional supporter | |
| Gregory Dimech | .... | game tester (as Greg Dimech) | |
| Terry Donovan | .... | production team | |
| Tim Earnshaw | .... | technical supporter | |
| Phil Eckford | .... | test supervisor | |
| Craig Filshie | .... | game tester | |
| Kenneth Giblin | .... | technical supporter | |
| Simon Gilman | .... | additional tester | |
| Julian Glendinning | .... | technical supporter | |
| Matt Gorman | .... | product manager | |
| Denby Grace | .... | game tester | |
| Filip Gracz | .... | game tester | |
| Chris Greatbatch | .... | additional tester (as Chris Greatbach) | |
| Keith R. Hamilton | .... | lead programmer | |
| Eddie Hayden | .... | game tester | |
| Adrian Hirst | .... | development team | |
| Kevin Hoare | .... | programming support | |
| Adam Holbrough | .... | game tester | |
| Sam Houser | .... | production team | |
| Nick Huggins | .... | game tester | |
| Richard Huie | .... | game tester (as Richard Huìe) | |
| Alan Jack | .... | game tester | |
| Lee Johnson | .... | game tester | |
| David Jones | .... | creative director | |
| Jamie King | .... | production team | |
| Charlie Kinloch | .... | game tester | |
| Sergei Kuprejanov | .... | game tester | |
| Jung Kwak | .... | package designer | |
| Chris Lacey | .... | game tester | |
| Ray Larabie | .... | programming support | |
| Brian Lawson | .... | additional supporter | |
| Daniel Leyden | .... | programmer | |
| Mark Lloyd | .... | game tester | |
| Steve Lycett | .... | quality assurance manager | |
| Greg Mathews | .... | game tester (as Gregory Mathews) | |
| Neil McCaffrey | .... | game tester | |
| Shaun McKillop | .... | map editor | |
| Wayne Mellors | .... | additional tester | |
| Neil Morton | .... | technical supporter | |
| Karen Mui | .... | package designer | |
| Eric Neilson | .... | lead tester | |
| Stephen Orr | .... | game tester | |
| David Paterson | .... | additional supporter | |
| Andrew Patterson | .... | additional supporter | |
| Jay Penney | .... | game tester | |
| Gary Penn | .... | creative manager | |
| Chris Pritchard | .... | additional tester | |
| Aaron Puzey | .... | additional supporter | |
| Adam Rabin | .... | lead tester | |
| Blair Renaud | .... | game tester | |
| Stephano Riallo | .... | additional tester | |
| Phil Rodkoff | .... | game tester | |
| Iain Ross | .... | programmer | |
| Andrew Scott | .... | additional supporter | |
| Brian Shelton | .... | game tester | |
| Gary Sims | .... | game tester | |
| Nick Sneddon | .... | game tester | |
| Kristian Sorge | .... | production assistant | |
| Michael Stirling | .... | game designer: bonus level | |
| Sean Taylor | .... | game tester | |
| Steven H. Taylor | .... | game tester | |
| Jim Thompson | .... | game tester | |
| Luke Warhurst | .... | additional tester | |
| Daniel Webster | .... | additional tester | |
| Graeme Williiamson | .... | programmer (as Graeme Williamson) | |
| Jonathan Wilson | .... | additional tester | |
| Jim Woods | .... | development manager | |
| Stephen Woodward | .... | additional lead game tester | |
| Ed Zolnieryk | .... | game tester | |
Thanks | |||
| Jeff Castaneda | .... | special thanks | |
| Kenneth Fee | .... | thanks | |
| Aaron Garbut | .... | thanks | |
| Kevin Gill | .... | special thanks | |
| Steve Hodgson | .... | thanks | |
| Jennifer Kolbe | .... | special thanks | |
| Paul Kurowski | .... | thanks | |
| Donald Robertson | .... | thanks | |
| Sheldon Steiger | .... | special thanks | |
| Recent Posts (updated daily) | User |
|---|---|
| soundtrack | phoenixrising_10 |
| bodyguard pickup | count_fuzzball |
| Who does the... | niftymatt |
| Is this game set in the near Future? | royrodz3-1 |
| download GTA2 for free! | Gh0st_Face |
| Tanks | loicdesdvina |
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| Grand Theft Auto | Grand Theft Auto IV | Grand Theft Auto III | Grand Theft Auto: Vice City | Cidade de Deus |
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| Full cast and crew | Company credits | External reviews |
| IMDb Action section | IMDb USA section | Add this title to MyMovies |
Ok, I will never, EVER imitate what happens in this action/driving game, but I have never been more tempted to speed a red light, steal a cop car or run over pedestrians for a laugh than after I've played GTA2. Personally, I think that this game is the perfect way to relax after being stuck in a traffic jam for hours on end, as it lets you do anything you shouldn't and get away with it...if you can lose the increasing number of cops that give chase!
GTA2 hasn't attracted as much media attention as its prequel, which just goes to show that GTA was the scapegoat of the games industry when it came out. What we have left is an addictive, long lasting and above all, FUN driving game where you have to gain respect from rival gangs, each of whom have a mortal enemy. Taking on jobs from one will affect how you play the game. For example, completing a mission for one gang will get you respect from that gang, but you'll lose respect from that gang's mortal enemy, and thusly not be offered any jobs (and driving through their neighbourhood would be a bad move).
The piéce de resistance are the massive cities that you race around. What makes the game so good is how busy and realistic they are, with hospitals, restaurants, police stations, sewage plants etc. etc. They are nothing if not believable. There are over 120 vehicles in the game (according to the blurb on the back of the box) each with their own handling, and with a quick visit to a garage you can add machine guns to the sides or arm it with a bomb. Some of them have special features like taxies which will attract paying civilians and tanks which roll right over SWAT vans and fire shells at your persuerers. Sometimes the chaos is awe inspiring, as the flames light up the screen.
Each 'job' is fun and hilarious, and they increase with difficulty throughout the game. The later missions will definately increase the lastabilty of what could have been a "one week" game. In one such mission, the Russian mafia requires food for it's members. The boss tells you to steal a bus and collect passengers. When you have enough, you take the loaded bus to the meat factory, where behind closed doors you hear the screeches of the "livestock" as they become fresh hot-dogs. Using a hot-dog van (naturally) you drop off the 'dogs at a resturant. Mission Complete! While guys like me love this kind of humour, some may find it not quite to their liking, and belive me, that was one of the tamer missions.
The only bad point about this game is that it costs points/money to save your game, so you don't really want to unless you've done 2-3 jobs in a row. This becomes repetitive if you don't have the time to do so. Other than that, make sure you don't lose the all-important map or you'll get lost very quickly!
I'd recommend GTA2 to anyone who has an unhealthy sense of humour and thinks that's it's better to kill in games than in real life. 9/10