| Scott Maslen | ... | Claude Speed | |
| Jill Tasker | ... | (voice) | |
| Gary Penn | ... | (voice) | |
| rest of cast listed alphabetically: | |||
| Melina Bruin | ... | (voice) | |
| Nick Conroy | ... | Redneck Gang leader | |
| Ian Fulton | ... | (voice) | |
| Bruce Kronenberg | ... | (voice) | |
| Lynn Lambert | ... | (voice) | |
| Fred Newman | ... | (voice) | |
Directed by | |||
| Alex De Rakoff | |||
| Jamie King | (movie sequence) | ||
Writing credits(in alphabetical order) | ||
| Michael Keillor | writer | |
Produced by | |||
| Gary Foreman | .... | technical producer (as Gary J. Foreman) | |
| Scott Hornbacher | .... | line producer | |
| Sam Houser | .... | executive producer | |
| David Jones | .... | executive producer | |
| Jamie King | .... | producer | |
| Colin MacDonald | .... | producer | |
| Tina Schofield-Nicholson | .... | producer | |
| Wayne Smithson | .... | technical producer | |
Original Music by | |||
| Colin Anderson | |||
| Bert Reid | |||
| Stuart Ross | |||
| Paul Scargill | |||
Cinematography by | |||
| Robert Benavides | |||
| Rob Benevides | (director of photography) | ||
Film Editing by | |||
| Joshua Schwarz | |||
Casting by | |||
| Judy Henderson | |||
Production Design by | |||
| Michael Krantz | |||
Art Direction by | |||
| Jeremy Blake | |||
Costume Design by | |||
| Sophie Carbonell | |||
Production Management | |||
| Rob Benevides | .... | production director | |
| Sam Houser | .... | production lead | |
Second Unit Director or Assistant Director | |||
| Darin Berlin | .... | second assistant director | |
| Nick Conroy | .... | first assistant director | |
Art Department | |||
| Stephen Banks | .... | designer | |
| Jeremy Blake | .... | front end designer | |
| Martin Good | .... | artist | |
| Neil Landstrumm | .... | designer: front end animation | |
| Ian McQue | .... | lead artist | |
| William Mills | .... | designer | |
| Andrew Strachan | .... | artist | |
| Billy Thomson | .... | designer | |
| Alisdair Wood | .... | artist | |
| Bentley Wood | .... | assistant art director | |
Sound Department | |||
| Colin Anderson | .... | audio manager | |
| Colin Anderson | .... | sound effects | |
| Craig Conner | .... | sound producer | |
| Adrian Hirst | .... | audio programmer | |
| Fiona Robertson | .... | additional sound effects | |
| Paul Scargill | .... | audio programmer | |
| Raymond Usher | .... | audio programmer | |
| Allan Walker | .... | sound effects | |
| Allan Walker | .... | sound mixer: movie | |
| Allan Walker | .... | sound | |
Camera and Electrical Department | |||
| Lenny Bass | .... | gaffer | |
| Samson Chan | .... | assistant camera | |
| Clifford Charles | .... | electrician | |
| Melissa Cohen | .... | assistant camera | |
| Michael Koepre | .... | grip | |
| Kamisi Norwood | .... | electrician | |
| Mike Reyes | .... | key grip | |
| Christian Franz Staab | .... | grip | |
| William Steward | .... | electrician | |
| Larry Troesken | .... | grip | |
Music Department | |||
| Terry Donovan | .... | music editor | |
| Michael Keillor | .... | musical director | |
Other crew | |||
| Emel Akiah | .... | development team | |
| Craig Arbuthnott | .... | quality assurance supervisor | |
| Pete Armstrong | .... | game tester (as Peter Armstrong) | |
| Richard Arrowsmith | .... | additional tester | |
| Sam Attenborough | .... | additional tester | |
| Brian Baird | .... | programmer | |
| Jeronimo Barrera | .... | production team | |
| Tim Bates | .... | game tester (as Timothy Bates) | |
| Martin Berridge | .... | additional tester | |
| Greg Bick | .... | programming support | |
| Eric Booker | .... | additional tester | |
| Andy Brownbill | .... | programming support | |
| Kit Brown | .... | game tester | |
| Thomas Lee Brown | .... | game tester | |
| Lee Campbell | .... | test supervisor | |
| Lorne Campbell | .... | game designer: bonus level | |
| Jim Collins | .... | game tester | |
| Nigel Conroy | .... | development team | |
| James Cree | .... | game tester | |
| Michael Dailly | .... | additional supporter | |
| Gregory Dimech | .... | game tester (as Greg Dimech) | |
| Terry Donovan | .... | production team | |
| Tim Earnshaw | .... | technical supporter | |
| Phil Eckford | .... | test supervisor | |
| Craig Filshie | .... | game tester | |
| Kenneth Giblin | .... | technical supporter | |
| Simon Gilman | .... | additional tester | |
| Julian Glendinning | .... | technical supporter | |
| Matt Gorman | .... | product manager | |
| Denby Grace | .... | game tester | |
| Filip Gracz | .... | game tester | |
| Chris Greatbatch | .... | additional tester (as Chris Greatbach) | |
| Keith R. Hamilton | .... | lead programmer | |
| Eddie Hayden | .... | game tester | |
| Adrian Hirst | .... | development team | |
| Kevin Hoare | .... | programming support | |
| Adam Holbrough | .... | game tester | |
| Sam Houser | .... | production team | |
| Nick Huggins | .... | game tester | |
| Richard Huie | .... | game tester (as Richard Huìe) | |
| Alan Jack | .... | game tester | |
| Lee Johnson | .... | game tester | |
| David Jones | .... | creative director | |
| Jamie King | .... | production team | |
| Charlie Kinloch | .... | game tester | |
| Sergei Kuprejanov | .... | game tester | |
| Jung Kwak | .... | package designer | |
| Chris Lacey | .... | game tester | |
| Ray Larabie | .... | programming support | |
| Brian Lawson | .... | additional supporter | |
| Daniel Leyden | .... | programmer | |
| Mark Lloyd | .... | game tester | |
| Steve Lycett | .... | quality assurance manager | |
| Greg Mathews | .... | game tester (as Gregory Mathews) | |
| Neil McCaffrey | .... | game tester | |
| Shaun McKillop | .... | map editor | |
| Wayne Mellors | .... | additional tester | |
| Neil Morton | .... | technical supporter | |
| Karen Mui | .... | package designer | |
| William P. Nance | .... | location manager | |
| Eric Neilson | .... | lead tester | |
| Stephen Orr | .... | game tester | |
| David Paterson | .... | additional supporter | |
| Andrew Patterson | .... | additional supporter | |
| Jay Penney | .... | game tester | |
| Gary Penn | .... | creative manager | |
| Chris Pritchard | .... | additional tester | |
| Aaron Puzey | .... | additional supporter | |
| Adam Rabin | .... | lead tester | |
| Blair Renaud | .... | game tester | |
| Stephano Riallo | .... | additional tester | |
| Phil Rodkoff | .... | game tester | |
| Iain Ross | .... | programmer | |
| Andrew Scott | .... | additional supporter | |
| Brian Shelton | .... | game tester | |
| Gary Sims | .... | game tester | |
| Nick Sneddon | .... | game tester | |
| Kristian Sorge | .... | production assistant | |
| Michael Stirling | .... | game designer: bonus level | |
| Sean Taylor | .... | game tester | |
| Steven H. Taylor | .... | game tester | |
| Jim Thompson | .... | game tester | |
| Luke Warhurst | .... | additional tester | |
| Daniel Webster | .... | additional tester | |
| Graeme Williiamson | .... | programmer (as Graeme Williamson) | |
| Jonathan Wilson | .... | additional tester | |
| Jim Woods | .... | development manager | |
| Stephen Woodward | .... | additional lead game tester | |
| Ed Zolnieryk | .... | game tester | |
Thanks | |||
| Jeff Castaneda | .... | special thanks | |
| Kenneth Fee | .... | thanks | |
| Aaron Garbut | .... | thanks | |
| Kevin Gill | .... | special thanks | |
| Steve Hodgson | .... | thanks | |
| Jennifer Kolbe | .... | special thanks | |
| Paul Kurowski | .... | thanks | |
| Donald Robertson | .... | thanks | |
| Sheldon Steiger | .... | special thanks | |
| Recent Posts (updated daily) | User |
|---|---|
| soundtrack | phoenixrising_10 |
| bodyguard pickup | count_fuzzball |
| Who does the... | niftymatt |
| Is this game set in the near Future? | royrodz3-1 |
| download GTA2 for free! | Gh0st_Face |
| Tanks | loicdesdvina |
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| Grand Theft Auto | Grand Theft Auto: San Andreas | Grand Theft Auto III | Grand Theft Auto: Vice City | Live Free or Die Hard |
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| Full cast and crew | Company credits | External reviews |
| IMDb Action section | IMDb UK section | Add this title to MyMovies |
You are an independent crook in a corrupt city. You can work for any of the three gangs but first you must get respect by either carrying out minor jobs for them or by inflicting damage on one of the other gangs. Each job pays big but also bring you to the attention of the law. Alternatively you can start a one man crime wave and steal cars, run down people, shoot gang members, the public and cops.
I bought this game cheap for PC, years after all the controversy raged. Personally I am not going to go out and commit crimes simply because a game with an overhead view allows me to do it that is a game and this is real life ..just cause I still play video games as an adult doesn't mean I'm a child!
Outside of the controversy this is an enjoyable game. The basics get a bit samey but are still entertaining. Most jobs involve stealing cars, pick up this, pick up that etc but it is all still enjoyable. The jobs increase in difficulty and depending on how some of the gangs feel towards you can become more difficult. For example when a gang hates you but they're armed with pistols then no problem, but when they've got machine guns etc then just driving past a crowd could find your important vehicle destroyed.
With the mission difficulty increasing so does the problem the police pose. In the first level the basic police presence will be added to by SWAT teams unless you lay low for a moment to let the heat die down. In later stages you get ruthless special agents (who WILL kill you instead of arresting you) or in the final stage, martial law is declared and it's impossible to avoid the military for long literally every street is full of soldiers and tanks.
The driving/walking game play is quite fun even if the view makes for confusing controls until you get the hang of it. My main problem with it is that it gets quite samey for a while so I'd rather be able to pick it up for short times. However to save a game you must get back to the `church' (a job in itself if you don't have maps) and then it costs you money to save setting you back in terms of progressing further into the game. This is a down side as it means anything you do needs to be save continuously as you go.
Overall a good game looks a little basic but if you want to play then you can go through the missions or if you want to destroy and go nuts then you can do that too!