Directed by | |||
| Sam Houser | (uncredited) | ||
Writing credits(in alphabetical order) | ||
| Brian Baglow | writer | |
| Brian Lawson | writer | |
Produced by | |||
| Gary Foreman | .... | producer (as Gary J. Foreman) | |
| Sam Houser | .... | executive producer | |
Original Music by | |||
| Colin Anderson | |||
| Craig Conner | |||
| Grant Middleton | |||
| Anthony Paton | (Gameboy Color version) | ||
Art Department | |||
| Dean Atkin | .... | graphic artist (Gameboy Color version) | |
| Darren Baines | .... | additional artwork | |
| Jamie Bryan | .... | additional artwork | |
| Jeff Cairns | .... | additional artwork | |
| Russell East | .... | graphic artist (Gameboy Color version) | |
| Paul Farley | .... | map designer: Liberty City | |
| Ken Fee | .... | additional artwork | |
| Lesley Firth | .... | additional designer | |
| Aaron Garbut | .... | additional artwork | |
| Martin Good | .... | additional artwork | |
| Andy Hay | .... | additional artwork | |
| Stacey Jamieson | .... | additional artwork | |
| Rob Jeffrey | .... | additional artwork | |
| Lenny Lane | .... | additional artwork | |
| Lewis Mann | .... | graphic artist (Gameboy Color version) | |
| Jez Mayes | .... | graphic artist (Gameboy Color version) | |
| Pat McGovern | .... | additional artwork | |
| Ian McQue | .... | lead artist | |
| Craig Moore | .... | artist | |
| Craig Moore | .... | artwork | |
| Liam O'Neil | .... | additional artwork | |
| Paul Reeves | .... | additional artwork | |
| Donald Robertson | .... | artist | |
| Andrew Strachan | .... | additional artwork | |
| Robin Taylor | .... | graphic artist (Gameboy Color version) | |
| Billy Thomson | .... | map designer: Vice City | |
| Corrado Trani | .... | graphic artist (Gameboy Color version) | |
| Stewart Waterson | .... | artist | |
| Ian Watson | .... | graphic artist (Gameboy Color version) | |
Sound Department | |||
| Colin Anderson | .... | sound | |
| Craig Conner | .... | sound | |
| Grant Middleton | .... | audio programmer | |
| Grant Middleton | .... | sound | |
| Usher Raymond | .... | sound | |
| Raymond Usher | .... | audio programmer | |
| Allan Walker | .... | sound | |
Other crew | |||
| Richard Airlie | .... | programmer | |
| Craig Arbuthnott | .... | quality assurance | |
| Toby Atkin | .... | programmer | |
| Brian Baird | .... | programmer | |
| Stephen Banks | .... | map designer: San Andreas | |
| Stephen Banks | .... | programmer: missions | |
| Timothy Bates | .... | game tester: Gameboy color version | |
| Lee Bekier | .... | quality assurance | |
| Paul Byers | .... | game tester: Gameboy color version | |
| Alan Campbell | .... | programmer | |
| Stuart Capewell | .... | programmer | |
| Simon Chrisp | .... | project manager (Gameboy Color version) | |
| Jim Collins | .... | game tester: Gameboy color version | |
| Dave Cooke | .... | programmer: Gameboy color version | |
| David Cowan | .... | lead programmer | |
| Mark Crane | .... | technical manager | |
| Claire Cuthill | .... | production coordinator | |
| Paul Cuthill | .... | quality assurance | |
| Michael Dailly | .... | programmer: graphics engine | |
| Alan Dobson | .... | quality assurance | |
| Paul Farley | .... | programmer: missions | |
| Kevin Finnigan | .... | quality assurance | |
| Gary Foreman | .... | senior technical manager (as Gary J. Foreman) | |
| Jeremy Goldstein | .... | quality assurance | |
| Denby Grace | .... | game tester: Gameboy color version | |
| Keith R. Hamilton | .... | lead programmer | |
| Keith R. Hamilton | .... | team leader | |
| Lee Hammerton | .... | programmer: Gameboy color version | |
| Dan Harper | .... | programmer: Gameboy color version | |
| Chris Harrison | .... | programmer | |
| Russell Hay | .... | programmer | |
| Sam Houser | .... | chief whip | |
| Ronnie Jackson | .... | quality assurance | |
| Sean James | .... | quality assurance | |
| Ian Johnson | .... | programmer | |
| Chris Jones | .... | programmer: Gameboy color version | |
| Ken Jordan | .... | quality assurance | |
| Patrick Kerr | .... | programmer: physics | |
| David Kivlin | .... | programmer | |
| Graeme Laws | .... | quality assurance | |
| Brian Lawson | .... | project manager | |
| Darren Lloyd | .... | quality assurance | |
| Mark Lloyd | .... | game tester: Gameboy color version | |
| Iain Macdonald | .... | programmer: tools | |
| Steve Mann | .... | quality assurance manager | |
| Steve Marsden | .... | studio director (Gameboy Color version) | |
| Martin McKenzie | .... | programmer: Gameboy color version | |
| William Mills | .... | quality assurance | |
| Robert Parsons | .... | programmer: tools | |
| Andrew Patterson | .... | programmer: tools | |
| Gary Penn | .... | project manager | |
| Aaron Puzey | .... | programmer: graphics engine | |
| Adam Rabin | .... | quality assurance | |
| Cameron Rattray | .... | programmer | |
| John Ree | .... | quality assurance | |
| Fiona Robertson | .... | quality assurance | |
| Gordon Ross | .... | quality assurance | |
| Iain Ross | .... | programmer | |
| Michael Stirling | .... | quality assurance | |
| Sean Taylor | .... | quality assurance | |
| Billy Thomson | .... | programmer: missions | |
| Julian Turner | .... | game tester: Gameboy color version | |
| James Watson | .... | programmer | |
| Michael Wenn | .... | quality assurance | |
| James Whitfield | .... | programmer: Gameboy color version | |
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| Grand Theft Auto 2 | Reservoir Dogs | Live Free or Die Hard | The Limey | Grand Theft Auto: Vice City |
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| Full cast and crew | Company credits | External reviews |
| IMDb Action section | IMDb UK section | Add this title to MyMovies |
this game is excellent and I just want to say that despite the graphics, it is still an excellent game. It's funny, fun, and well, entertaining. it's not as good as GTA 3 and GTA: Vice City, but who cares?? for it's time, it's marvelous! 8/10