|
| Brian Adams | .... | compositor: Dream Quest Images |
| George Alcco-Sima | .... | digital modeler: ILM (as George Aleco-Sima) |
| Tim Alexander | .... | CG artist: ILM |
| Alexandra Altrocchi | .... | visual effects coordinator: ILM |
| Mark Angerman | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Ron Annunziata | .... | production assistant: motion control stage, Dream Quest Images |
| Ryan Arndt | .... | pyrotechnician: motion control stage, high-speed second unit, Dream Quest Images |
| Jeffrey Arnold | .... | compositor: Dream Quest Images |
| Carl Assmus | .... | grip: ILM |
| Trang Bach | .... | digital plate restoration: ILM |
| Chris Bailey | .... | creature animation consultant |
| James Balsam | .... | motion control operator: motion control stage, Dream Quest Images (as Jim Balsam) |
| James Balsam | .... | motion control programmer: motion control stage, Dream Quest Images (as Jim Balsam) |
| Hank Barrio | .... | data management: Dream Quest Images |
| Allen Battino | .... | art department supervisor: Dream Quest Images |
| Michael Bauer | .... | CG supervisor: ILM |
| Randall K. Bean | .... | film scanner operator: ILM (as Randall Bean) |
| Donna Ashley Beard | .... | digital viewpaint artist: ILM (as Donna Beard) |
| Scott Beattie | .... | director of miniature photography: motion control stage, Dream Quest Images |
| Leila Ben-Joseph | .... | technical assistant: ILM |
| Ryan Berg | .... | producer: Blur Studio |
| John Andrew Berton Jr. | .... | visual effects supervisor: ILM (as John Berton) |
| Earl Beyer | .... | film scanner operator: ILM |
| Patricia Blau | .... | senior staff: ILM (as Patricia Blau Price) |
| Beth Block | .... | digital artist: Buena Vista Imaging |
| Ronn Brown | .... | digital paint and roto artist: ILM |
| Ken Bryan | .... | digital modeler: ILM |
| Tommy Burnette | .... | software development: ILM |
| Leslie Burt | .... | production coordinator: Dream Quest Images |
| Rob Burton | .... | head of digital technology: Dream Quest Images |
| Aaron Campbell | .... | technical supervisor: Dream Quest Images |
| Bill Campbell | .... | CG artist: Dream Quest Images |
| Marc Canas | .... | scanning and recording technician: Dream Quest Images |
| Casey Cannon | .... | visual effects producer: Banned From The Ranch Entertainment |
| Glenn Cannon | .... | playback team: Banned From The Ranch Entertainment |
| Anjelica Casillas | .... | digital producer: Dream Quest Images |
| Sandeep Casi | .... | computer systems engineering: ILM |
| Ray Cavalluzzi | .... | roto artist: Dream Quest Images |
| Leeway Chang | .... | digital artist: Buena Vista Imaging (as Lee-Way Chang) |
| Leila Chesloff | .... | technical assistant |
| Terry Chostner | .... | 3D matchmove artist: ILM |
| Raymond Christian | .... | digital effects |
| Robert Clegg | .... | technical supervisor: Dream Quest Images (as Rob Clegg) |
| Jay Cox | .... | digital color timer: Dream Quest Images |
| Derrick Crane | .... | pyrotechnician: motion control stage, high-speed second unit, Dream Quest Images |
| Randy Crawford | .... | stage key grip: motion control stage, Dream Quest Images |
| Gail Currey | .... | senior staff: ILM |
| Stacy Curry | .... | modeler: Dream Quest Images |
| Michael Curtis | .... | digital artist: Buena Vista Imaging |
| Mark Dawson | .... | data management: Dream Quest Images |
| Doug Delaney | .... | scanning and recording technician: Dream Quest Images |
| Dan Deleeuw | .... | digital effects supervisor: Dream Quest Images (as Dan DeLeeuw) |
| Michael Di Como | .... | CG artist: ILM (as Michael Dicomo) |
| Christofer Dierdorff | .... | digital supervisor: Buena Vista Imaging |
| Mitch Dobrowner | .... | digital department supervisor: Dream Quest Images |
| Roxanne Dorman | .... | projectionist: Dream Quest Images |
| Mark Dornfeld | .... | visual effects supervisor: Buena Vista Imaging |
| Kevin Downey | .... | optical line-up: Buena Vista Imaging |
| Rob Dressel | .... | CG creature supervisor: Dream Quest Images |
| Lauryl Duplechan | .... | visual effects editor: Banned From The Ranch Entertainment |
| Russell Earl | .... | CG artist: ILM |
| Jinnie Eddlemon | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Chrissie England | .... | senior staff: ILM |
| Mary Ernst | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Michael Ett | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Warren Farina | .... | model shop coordinator: motion control stage, model construction, Dream Quest Images |
| Tod Feaster | .... | production manager: Dream Quest Images |
| Tom Fejes | .... | CG artist: ILM |
| Cynthia Feyrer | .... | negative cutter: Dream Quest Images |
| Brenda Finster | .... | data management: Dream Quest Images |
| Victor Finster | .... | engineering technician: Dream Quest Images |
| Mark Fiorenza | .... | model maker: ILM |
| Julie Fischer | .... | digital coordinator: Dream Quest Images (as Julieanne Fischer) |
| Kevin Fitzgerald | .... | motion control operator: RTMC: motion control stage, Dream Quest Images |
| Tim Flugum | .... | video assist: motion control stage, Dream Quest Images (as Tim Flugam) |
| Karl Formander | .... | compositor: Dream Quest Images (as Karl Fornander) |
| Crystal Foth | .... | visual effects coordinator: Banned From The Ranch Entertainment |
| Scott Frankel | .... | CG supervisor: ILM |
| Charlie Fredrick | .... | production assistant: motion control stage, Dream Quest Images |
| Tim Geideman | .... | negative line-up: ILM |
| Michael Gleason | .... | visual effects editor: ILM (as Mike Gleason) |
| Susan Goldsmith | .... | CG artist: ILM |
| Richard Grandy | .... | CG artist: ILM (as Rick Grandy) |
| Don Gray | .... | pyrotechnician: motion control stage, high-speed second unit, Dream Quest Images |
| John E. Gray | .... | pyrotechnics coordinator: motion control stage, high-speed second unit, Dream Quest Images (as John Gray) |
| Sage Greco | .... | CG artist: Banned From The Ranch Entertainment |
| Mike Greene | .... | production assistant: motion control stage, Dream Quest Images |
| Harry Gundersen | .... | CG artist: Dream Quest Images |
| Mike Gunning | .... | digital operations manager: Dream Quest Images |
| Joe Hagey | .... | engineering technician: Dream Quest Images |
| Martin Hall | .... | gaffer: motion control stage, Dream Quest Images |
| Heath Evan Hammond | .... | painter: motion control stage, model construction, Dream Quest Images (as Heath Hammond) |
| Jason Hand | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Kyle J. Healey | .... | digital technician: Dream Quest Images (as Kyle Healey) |
| James Healy | .... | digital systems administrator: Dream Quest Images |
| Tom Hendrickson | .... | modeler: Dream Quest Images |
| Clark Higgins | .... | video playback: ILM |
| Jep Hill | .... | compositor: Dream Quest Images |
| Rory Hinnen | .... | compositor: Dream Quest Images |
| Elizabeth Hitt | .... | production coordinator: Dream Quest Images |
| Dennis Hoffman | .... | visual effects executive producer: Dream Quest Images |
| Gary Holladay | .... | data management: Dream Quest Images |
| Jen Howard | .... | compositor: Dream Quest Images (as Jennifer Howard) |
| Kenton Hulme | .... | visual effects assistant editor: Dream Quest Images |
| Fred Iguchi | .... | senior engineering supervisor: Dream Quest Images |
| Hitoshi Inoue | .... | visual effects editor: Banned From The Ranch Entertainment |
| Erich Ippen | .... | visual effects digital artist: Banned From The Ranch Entertainment |
| Michael G. Jackson | .... | CG artist: Dream Quest Images (as Michael Jackson) |
| Michelle Jefferson | .... | production assistant: motion control stage, Dream Quest Images |
| Eugene Jeong | .... | technical supervisor: Dream Quest Images |
| Chris Johnson | .... | modelmaker: motion control stage, model construction, Dream Quest Images (as Chris Johnson) |
| Devin Johnson | .... | modelmaker: motion control stage, model construction, Dream Quest Images (as Devon Johnson) |
| Roy Johnson | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Scott Johnson | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Shawn Jolicoeur | .... | camera technician: Dream Quest Images |
| Doug Jones | .... | negative cutter: ILM |
| Rob Jones | .... | digital systems administrator: Dream Quest Images |
| Ray Juncal | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Ray Juncal | .... | project supervisor: motion control stage, model construction, Dream Quest Images |
| Reza Kasravi | .... | engineering technician: Dream Quest Images |
| Paul Kavanagh | .... | CG animator: ILM |
| Patric Kenly | .... | optical line-up: Buena Vista Imaging |
| John Kennedy | .... | digital systems administrator: Dream Quest Images |
| Tom Kennedy | .... | animation producer: ILM |
| Tom Kennedy | .... | visual effects producer: ILM |
| Blaine Kennison | .... | compositing supervisor: Dream Quest Images |
| Muqeem Khan | .... | visual effects artist |
| Jennifer Jung Kim | .... | 3D paint and texturing: Dream Quest Images (as Jennifer Kim) |
| Kyle Kirkland | .... | digital systems administrator: Dream Quest Images |
| Josh Kirschenbaum | .... | playback team: Banned From The Ranch Entertainment |
| Daryl Klein | .... | roto artist: Dream Quest Images |
| William Koshowany | .... | optical line-up: Buena Vista Imaging |
| John Kreiger | .... | painter: motion control stage, model construction, Dream Quest Images |
| Michael Kuehn | .... | technical supervisor: Dream Quest Images |
| Travis Langley | .... | technical supervisor: Banned From The Ranch Entertainment |
| Kimberly Lashbrook | .... | resource assistant: ILM |
| Brian Leach | .... | compositor: Dream Quest Images |
| Angela Leaper | .... | effects video editor: ILM |
| Rev Lebaredian | .... | software development: Dream Quest Images |
| John Lima | .... | playback team: Banned From The Ranch Entertainment |
| Van Ling | .... | visual effects supervisor: Banned From The Ranch Entertainment |
| Rick Lopez | .... | scanning and recording technician: Dream Quest Images |
| Jodie Maier | .... | 3D matchmove artist: ILM |
| Jeff Mann | .... | senior staff: ILM |
| Jules Mann | .... | storyboard artist: ILM |
| Jim May | .... | visual effects editor |
| Jim May | .... | visual effects producer |
| Michael L. May | .... | motion control technician: motion control stage, Dream Quest Images (as Mike May) |
| Megan McBurney | .... | CG artist: Dream Quest Images |
| Jason McDade | .... | CG artist: Dream Quest Images |
| James D. McGeachy | .... | model shop supervisor: motion control stage, model construction, Dream Quest Images (as Jim McGeachy) |
| Michael Meaker | .... | matte painter: Dream Quest Images |
| Carl Miller | .... | first assistant camera: ILM |
| Tim Montijo | .... | animator: Blur Studio |
| Craig Moore | .... | motion control technician: motion control stage, Dream Quest Images |
| Sarah Moore | .... | digital artist: Buena Vista Imaging |
| Tim Morgan | .... | gaffer: ILM |
| Jim Morris | .... | senior staff: ILM |
| Craig Mullins | .... | matte painter: Dream Quest Images |
| Dave Murphy | .... | electric: ILM (as David Murphy) |
| John Murrah | .... | 3D paint and texturing: Dream Quest Images |
| Raj Naiksatam | .... | technical supervisor: Dream Quest Images |
| Patrick Neary | .... | CG artist: ILM |
| Julie Nelson | .... | CG animator: ILM |
| Steve Nichols | .... | CG animator: ILM |
| Jeremy Nicolaides | .... | production assistant: motion control stage, Dream Quest Images |
| Ken Nielsen | .... | CG artist: ILM |
| Tony Noel | .... | compositor: Dream Quest Images |
| Bryan Norton | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Scott Oliver | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Larry Ortiz | .... | modelmaker: motion control stage, model construction, Dream Quest Images (as Larry Oritz) |
| George Pafnutieff | .... | computer systems engineering: ILM |
| Eddie Pasquarello | .... | CG artist: ILM |
| Amy Pawlowski | .... | visual effects editor: Dream Quest Images |
| Jeremy Peifer | .... | modelmaker: motion control stage, model construction, Dream Quest Images (as Jeremy Pfeifer) |
| Ron Peterson | .... | optical camera: Buena Vista Imaging |
| Deborah Phillips | .... | visual effects assistant editor: Dream Quest Images |
| Anthony Pitone | .... | technical assistant: ILM |
| Jason Pollack | .... | painter: motion control stage, model construction, Dream Quest Images |
| Duane Powell | .... | systems administrator: Blur Studio |
| George Prior | .... | stage key grip: motion control stage, Dream Quest Images |
| Jennifer Rama | .... | coordinator: Blur Studio |
| Chuck Ray | .... | effects technician: ILM |
| Francine Rokaw | .... | CG lighting artist: Dream Quest Images (as Freddi Rokaw) |
| Mark Rubin | .... | software development: Dream Quest Images |
| Lou Rubsamen | .... | location key grip: motion control stage, Dream Quest Images |
| Joe Sabatini | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Bog Sage | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Joe Salazar | .... | digital artist: Buena Vista Imaging |
| Gunther Schatz | .... | visual effects digital artist |
| Don Sealund | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Greg Segre | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Jeff Shank | .... | CG artist: ILM |
| Michael Shea | .... | visual effects supervisor |
| Mark Siegel | .... | digital lighting artist: Dream Quest Images |
| Jimmy Smith | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Kenneth Smith | .... | digital color timing supervisor: ILM |
| Scott Sohan | .... | editorial department supervisor: Dream Quest Images |
| Tom St. Amand | .... | CG animator: ILM |
| Rick Stern | .... | motion control technician: motion control stage, Dream Quest Images |
| John Stillman | .... | CG artist: ILM |
| David Stinnett | .... | CG supervisor: Blur Studio |
| Michael Stuart | .... | art director: miniatures, motion control stage, model construction, Dream Quest Images (as Mike Stuart) |
| Valerie Stuckey | .... | modelmaker: motion control stage, model construction, Dream Quest Images |
| Matsune Suzuki | .... | modelmaker: motion control stage, model construction, Dream Quest Images (as Matte Suzuki) |
| Matsune Suzuki | .... | storyboard artist: Dream Quest Images |
| Glen Sylvester | .... | CG animator: ILM (as Glenn Sylvester) |
| Paul Takahashi | .... | digital systems administrator: Dream Quest Images |
| Michael Talarico | .... | director of miniature photography: motion control stage, Dream Quest Images (as Mike Talarico) |
| Bruce Tartaglia | .... | CG artist: Dream Quest Images |
| Danny Gordon Taylor | .... | animation supervisor: ILM (as Dan Taylor) |
| James Tharp | .... | engineering technician: Dream Quest Images |
| Derick Tortorella | .... | technical supervisor: Banned From The Ranch Entertainment |
| Jamie Toscas | .... | digital operations manager: Dream Quest Images |
| Greg Tsadilas | .... | animator: Blur Studio |
| Joe Tseng | .... | modeler: Dream Quest Images |
| Pat Turner | .... | director of photography: ILM (as Patrick Turner) |
| Yusei Uesugi | .... | digital matte artist: ILM |
| Doug Ulm | .... | optical camera: Buena Vista Imaging (as Douglas Ulm) |
| Frank Vitale | .... | visual effects digital artist: Banned From The Ranch Entertainment |
| Dan A. Walker | .... | roto artist: Dream Quest Images (as Dan Walker) |
| Steven Walker | .... | visual effects digital artist: Banned From The Ranch Entertainment (as Steve Walker) |
| Matt Wallin | .... | digital paint and roto artist: ILM |
| Joseph Walsh | .... | first assistant camera |
| Erika Wangberg Burton | .... | visual effects producer: Dream Quest Images |
| Teresa Williams | .... | CG artist: Dream Quest Images |
| Deborah Wiltman | .... | compositor: Dream Quest Images (as Deborah Whitman) |
| Gail Wise | .... | playback coordinator: Banned From The Ranch Entertainment |
| William R. Wright | .... | CG animator: ILM |
| Steve Yamamoto | .... | CG artist: Dream Quest Images |
| Edward J. Franklin | .... | model shop: DreamQuest (uncredited) |
| Keith Hamakawa | .... | on-set data coordinator (uncredited) |
| Kent Johnson | .... | model maker (uncredited) |
| Mark Moore | .... | concept artist (uncredited) |
| Matt Mueller | .... | survey technician: DQI (uncredited) |
| Raleigh L. Swick II | .... | digital 3D modeler: DQI (uncredited) |
| Michael Walters | .... | model maker (uncredited) |
| Hoyt Yeatman | .... | visual effects: DQI (uncredited) |
| |
It's just a tad better than the first Mummy, and it wees on Van Helsing like an incontinent dog.
When I first saw this movie, I had no idea what to expect. I was at the cinema one night, I'd just come out of a movie--can't remember which--and I saw the poster. The tagline, "Full Scream Ahead", seemed corny enough that it might be good. Then I noticed Famke Janssen was in it. Bonus. And it seemed like a good late-night B movie, to follow the one I'd just seen. I was there with a mate of mine, who was kind of indifferent. I twisted his arm, and he agreed.
Two hours later, I walked out, grinning like an idiot. It's silly, cliché-heavy, and utterly predictable. This movie rocks.
See, Sommers, and all the actors, KNOW that it's silly, cliché-heavy and predictable. In fact, THAT'S THE IDEA. It's also full of spot-on one-liners and gags, and the horror bits seem more intended to "gross-out" than to actually scare (the bit where a half-digested member of Hanover's team bursts out of one of the monsters--still alive, despite half his head being missing--is not for the weak of stomach). Most thrillers and horror movies set out to keep you "on the edge of your seat", but with this one I was too busy falling out of it with laughter.
Treat is...well...a TREAT as Finnegan, the rugged, all-American adventurer type. For a while I was disappointed that Bruce Campbell wasn't cast in the role, as it would have suited him perfectly. But I've since decided that Treat does a bang-up job, and deserves full praise. If he did more movies like this, I might become a fan.
Kevin J. O'Connor is hilarious as the sidekick grease-monkey (and performs all the better for not having to put on a stupid accent). He gets most of the best lines. Famke is great as always. Sexy, funny, and capable in the action scenes. Anthony Heald, as the villain, is hammy and over the top (in a good way) and Wes is...well, Wes. All the goons are fine, particularly Jason Flemyng and the late Trevor Goddard. It's nice to see a good mix of nationalities in there, and the playful in-fighting amongst them is a nice touch. Their assault rifles are cool, too. Funny though, I never noticed anyone reloading...
The special effects are just bad enough to work in this context, without appearing TOO lame. A few years before this movie was made, they'd have actually been considered brilliant. But Sommers realises that sometimes it's best not to actually SHOW the monsters. They swim along under the knee-deep water, the walls of the corridors buckle and threaten to collapse, gratings fly out of the floor directly behind the running characters...very effective.
The climax is about as far-fetched as it's possible to get. But it's done so well that, like all this movie's flaws, it doesn't matter.
If you're easily scared, this'll do the job. If you like tongue-in-cheek, B-grade action flicks, this is one to see. If you like movies that force you to think, make you change your outlook on life, and move you to tears...yeah, you should REALLY watch this. TO SEE WHAT YOU'RE MISSING OUT ON!